set & get classnamespace
by MJ-meo-dmt · in Torque 3D Beginner · 10/20/2014 (12:13 am) · 1 replies
Hi, now this maybe totally noob but I don't get it...
In the world editor you can set the [class:(TypeString)] property to something. Is that value the same as the [className] value you get inside a datablock? If not is there a way that I can set it inside a datablock?
Because I'm making use of this:
If I set that class value in the world editor it works obviously, but having the same value in the datablock of that object under className doesn't..
The only other way that I could come up with is, to make some item spawner and then create the item via:
And before i return that %obj, i have to do %obj.setClassNamespace("Shard");...
I just want to find out if there is any other alternative ways.
Thanks
In the world editor you can set the [class:(TypeString)] property to something. Is that value the same as the [className] value you get inside a datablock? If not is there a way that I can set it inside a datablock?
Because I'm making use of this:
if (%obj.getClassNamespace() $= "Shard")
{
//dosomething
}If I set that class value in the world editor it works obviously, but having the same value in the datablock of that object under className doesn't..
The only other way that I could come up with is, to make some item spawner and then create the item via:
function ItemData::createItem(%data)
{
%obj = new Item()
{
dataBlock = %data;
static = true;
rotate = true;
shardEffect[0] = "UberNess";
};
return %obj;
}And before i return that %obj, i have to do %obj.setClassNamespace("Shard");...
I just want to find out if there is any other alternative ways.
Thanks
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Then:
The only time you can set a class name in script is during object construction:
%theThing = new Item() { datablock = DATABLOCK; class = "myClass"; };If you try to change an object's class elsewhere you will get "can't change object namespace" errors.