Move project manager projects.xml into T3D repo?
by Daniel Buckmaster · in Torque 3D Professional · 10/14/2014 (5:57 am) · 3 replies
Since the projects.xml file defines what module options are available, wouldn't it be more appropriate to store this file in the engine repo, since that's where new modules are actually added? What modules are available depends on the engine version, not the project manager version.
obviously there will be some interdependency, but I think this change at least is reasonable.
obviously there will be some interdependency, but I think this change at least is reasonable.
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Studying mechatronic engineering and computer science at the University of Sydney. Game development is probably my most time-consuming hobby!
Torque Owner Richard Ranft
Roostertail Games