NEW TO TORQUE
by jeremy carter · in Torque 3D Beginner · 10/05/2014 (1:17 am) · 7 replies
hello i cant find china town fps template and fps tutorial in project manager + i bought many addon such as weapon packs but i cant able to use them properly please help
#2
It's in the tutorial section as a download. I've used it in the past to learn all sorts of scripting knowledge. I was kinda perplexed why it hasn't been repurposed to help with T3D MIT tutorials. Here's the link:
www.garagegames.com/products/torque-3d/fps#/1-setup/2
I am very curious as to why 1.2 is such a 'taboo' subject. I mean, there was so much more base template functionality available at that time. Download that FPS Tutorial template there and check it out. I was able to reverse engineer that to implement a wealth of GUI functionality that just isn't being exposed in T3D MIT. I had to dig deep to get that far, but it seems like it should have been introduced to me without such investigative work.
This has been a long time ago now since I studied that, but at the time I was so upset that I was 'limited' by features that had been cut for T3D MIT. I mean, just browsing through the GUI's and stuff of the FPS Tutorial there introduces all sorts of amazing stuff that has been all but lost in T3D MIT. As a matter of fact, since I have managed to reverse engineer all of that and re-implement it in T3D maybe I should just post up a github resource. Meaning I have my own FullTemplate that has a much improved menu GUI. Host or Join button, Login GUI, passing of parameters to server from client, gamemode selection, map selection, other client options prior to game launch, etc.
The only thing that's stopped me is I've felt alienated directly by GG. I never knew how to bring this up, but now's as good a time as any I guess. I had directly e-mailed a member of the GG staff (name withheld out of respect for that individual, despite the following) and I inquired to him if it were possible to still get a copy of 1.2. His reply was 'only by special request' at that time. So I responded and told him 'consider this my special request, and I'm willing to pay for the old tech'. He never replied - this has been like 6 months ago or more.
So that left me kinda upset. I mean here I was willing to pay for an old product and my inquiry never answered. So, I've always felt since then that it's just kinda a 'secret' tech for vets only, which only serves to make me feel more segregated. I mean, there are MMO resources and things that people can't even use without a 1.2 license. So sell me a license? Nonetheless, I stepped up to the plate and gleaned all the knowledge I could from those old docs (even if they were originally for 1.2) and I'm all the better for it. Just wish all that good stuff wasn't 'lost' in T3D MIT.
10/05/2014 (9:23 am)
Quote:Summary of IRC chat: Chinatown and the FPS template came with older non-open-source versions of T3D so they're not available any more.
It's in the tutorial section as a download. I've used it in the past to learn all sorts of scripting knowledge. I was kinda perplexed why it hasn't been repurposed to help with T3D MIT tutorials. Here's the link:
www.garagegames.com/products/torque-3d/fps#/1-setup/2
I am very curious as to why 1.2 is such a 'taboo' subject. I mean, there was so much more base template functionality available at that time. Download that FPS Tutorial template there and check it out. I was able to reverse engineer that to implement a wealth of GUI functionality that just isn't being exposed in T3D MIT. I had to dig deep to get that far, but it seems like it should have been introduced to me without such investigative work.
This has been a long time ago now since I studied that, but at the time I was so upset that I was 'limited' by features that had been cut for T3D MIT. I mean, just browsing through the GUI's and stuff of the FPS Tutorial there introduces all sorts of amazing stuff that has been all but lost in T3D MIT. As a matter of fact, since I have managed to reverse engineer all of that and re-implement it in T3D maybe I should just post up a github resource. Meaning I have my own FullTemplate that has a much improved menu GUI. Host or Join button, Login GUI, passing of parameters to server from client, gamemode selection, map selection, other client options prior to game launch, etc.
The only thing that's stopped me is I've felt alienated directly by GG. I never knew how to bring this up, but now's as good a time as any I guess. I had directly e-mailed a member of the GG staff (name withheld out of respect for that individual, despite the following) and I inquired to him if it were possible to still get a copy of 1.2. His reply was 'only by special request' at that time. So I responded and told him 'consider this my special request, and I'm willing to pay for the old tech'. He never replied - this has been like 6 months ago or more.
So that left me kinda upset. I mean here I was willing to pay for an old product and my inquiry never answered. So, I've always felt since then that it's just kinda a 'secret' tech for vets only, which only serves to make me feel more segregated. I mean, there are MMO resources and things that people can't even use without a 1.2 license. So sell me a license? Nonetheless, I stepped up to the plate and gleaned all the knowledge I could from those old docs (even if they were originally for 1.2) and I'm all the better for it. Just wish all that good stuff wasn't 'lost' in T3D MIT.
#3
Any art pack, or code, created with the FPS Tutorial/Template in mind will also work with minimal effort in the Full Template.
10/05/2014 (9:30 am)
Chinatown is part of the FPS Tutorial template which is in a separate repository.Any art pack, or code, created with the FPS Tutorial/Template in mind will also work with minimal effort in the Full Template.
#4
Nothing wrong with that; basically when you excel with the engine you start to see things differently. It is easy to forget, though, how difficult some of this stuff may appear to a newcomer. When I first started using Torque I hadn't the slightest clue even what github was, or a repository for that matter. I make it a personal goal to try to meet newcomers with clear and concise directions.
The reason why those tutorials are a bit misleading is they were all made for 1.2. So someone first looking at T3D MIT may just think that those are old and obsolete docs without realizing they can still be applied.
10/05/2014 (10:01 am)
If you click the link I posted above, the button that says 'Download Demo' gives you the FPS Tutorial with Chinatown included. A lot of newcomers just want the link, not a link to a repository that has a link to a link. That's part of what makes finding some of the stuff so difficult at times. I found, when I first started out with Torque, that most of the answers I was getting were constructed in a way as to be aimed at other experienced users of the engine. What we consider 'minimal effort' can seem like rocket science to a newcomer with no prior experience with any of the Torque products.Nothing wrong with that; basically when you excel with the engine you start to see things differently. It is easy to forget, though, how difficult some of this stuff may appear to a newcomer. When I first started using Torque I hadn't the slightest clue even what github was, or a repository for that matter. I make it a personal goal to try to meet newcomers with clear and concise directions.
The reason why those tutorials are a bit misleading is they were all made for 1.2. So someone first looking at T3D MIT may just think that those are old and obsolete docs without realizing they can still be applied.
Quote:a wealth of GUI functionality that just isn't being exposed in T3D MITWhat I mean by this is, as a new user of Torque, if you fire up T3D MIT for the first time you get a base menu with a white background. I feel like all of that FPS template stuff should be included in the Full Template. So the users don't have to hunt down a tutorial in order to implement simple functionality like what's introduced in the FPS template. I understand that it is all project specific, but new users would probably like being able to see all that stuff firsthand. A power-user can launch the Empty Template if they want.
#5
10/05/2014 (3:25 pm)
Wow, I'd forgotten that the FPS template had its own repository. Sorry!
#6
Features include:
-Sleek GUI Art!
Say goodbye to white buttons!
-Main Menu overhaul:
Added buttons Play and Multiplayer Multiplayer button launches new Login GUI *Set to accept default input for testing
-Options Menu overhaul:
Pretty much visual overhaul
-New Host gui with tons of options:
Enter server name Game Mode Select Map Select Character name entry Character skin selection Time limit select Score limit select Min. Players Map Cycle option *(Additional features tentative for this menu)
-Parameters input on Login and Host/Join menus are sent to the server,
saved in an .XML file on shutdown of the game!
Depending on the community's reception of this GUI resource, I may end up releasing my Drag and Drop Equip resource as well. All of this requires a bit of clean up on my end to get it just right for the release, and I'll also want to test it with 3.6 fully before letting it out.
Cheers, thanks for all that you do! Let's rock this!
10/05/2014 (4:36 pm)
Psh, don't worry about it Danny :) I've been thinking a lot about that today, and I've decided that very soon I'm going to release all of my Full Template GUI as a resource to our community. As my way of saying thank you to everyone for all the help and support, and as a special celebration for the official release of 3.6!Features include:
-Sleek GUI Art!
Say goodbye to white buttons!
-Main Menu overhaul:
-Options Menu overhaul:
-New Host gui with tons of options:
-Parameters input on Login and Host/Join menus are sent to the server,
saved in an .XML file on shutdown of the game!
Depending on the community's reception of this GUI resource, I may end up releasing my Drag and Drop Equip resource as well. All of this requires a bit of clean up on my end to get it just right for the release, and I'll also want to test it with 3.6 fully before letting it out.
Cheers, thanks for all that you do! Let's rock this!
#7
10/06/2014 (12:13 am)
Thanks guys it helped me alot
Torque Owner Daniel Buckmaster
T3D Steering Committee