Editing .ter files
by Michael · in Torque 3D Beginner · 09/26/2014 (5:37 am) · 7 replies
Dear community,
A game that's recently released is created using the Torque engine. Since there are no modding tools available for this game, I can't use them. I don't know very much about programming or scripting, but I do know how to model, and that's what I want to do.
So my question, is there a way to edit the .ter files and force the game to use those instead of the default ones?
If this is not possible without creating a program or some sort of complicated scripting, let me know and I will just have to wait for the mod tools to be released(if ever.
The game I'm talking about is life is Feudal: your Own.
Thanks in advance
A game that's recently released is created using the Torque engine. Since there are no modding tools available for this game, I can't use them. I don't know very much about programming or scripting, but I do know how to model, and that's what I want to do.
So my question, is there a way to edit the .ter files and force the game to use those instead of the default ones?
If this is not possible without creating a program or some sort of complicated scripting, let me know and I will just have to wait for the mod tools to be released(if ever.
The game I'm talking about is life is Feudal: your Own.
Thanks in advance
#2
Creating a map in torque is also an aption, but how do i place the map created in torque in the game.
Is there an option in games created in the torque engine to run some kind of debug mode or something so you can load maps into it?
09/26/2014 (10:41 am)
Already tried world machine, i can generate .ter files but am unable to load them into the game itself.Creating a map in torque is also an aption, but how do i place the map created in torque in the game.
Is there an option in games created in the torque engine to run some kind of debug mode or something so you can load maps into it?
#3
The "Play" button takes you to a sample of how to select mission files (and subsequently load them).
http://www.garagegames.com/products/torque-3d/documentation is a good place to start.
Also - see this thread : https://www.garagegames.com/community/blogs/view/21798/2
It discusses using several external tools to produce terrains.
09/26/2014 (11:37 am)
I'm not sure I understand. You open the World Editor, edit your "mission file" and then save it. If you want a new "mission file" you just use the File menu to make another.The "Play" button takes you to a sample of how to select mission files (and subsequently load them).
http://www.garagegames.com/products/torque-3d/documentation is a good place to start.
Also - see this thread : https://www.garagegames.com/community/blogs/view/21798/2
It discusses using several external tools to produce terrains.
#4
I want to modify the .ter files so i can have another map/terrain in that game.
My english is not that good so sorry if i wasnt clear enough!
09/26/2014 (1:36 pm)
Yes i know that already, but what i meant is if it possible to create new map files for a game that is already released and is using the torque engine.I want to modify the .ter files so i can have another map/terrain in that game.
My english is not that good so sorry if i wasnt clear enough!
#5
09/26/2014 (3:56 pm)
Without knowing how the Life is Feudal code works, it's likely you won't be able to force it to load up your own additional maps. If you copy the .ter files and assets over to a blank Torque project, you might be able to edit them then copy them back. There might also be some .mis files that contain object definitions. I really don't know if LiF changed that part of the template scripts. I haven't downloaded the game yet to have a look...
#6
09/26/2014 (4:36 pm)
Yeah - if you're specifically looking to mod Life is Feudal you might want to contact the developers....
Torque Owner Richard Ranft
Roostertail Games
Or, pull down a program like World Machine and generate terrains that way.
If you're talking about being able to modify the terrain at run-time from within the game itself - there are several ways but you're going to have to modify the engine yourself.
Good luck!