Game Development Community

T3D wiki -- Call to arms!

by Lukas Joergensen · in Torque 3D Professional · 09/25/2014 (12:29 am) · 34 replies

Hey guys, I've been working on a new wiki for T3D to replace TDN and I could really use some help filling it with content and getting feedback on it.
It's still under construction, so I'd also love to get some feedback on structure, design categories etc.

If you feel like contributing, feel free to open up the TDN importing guidelines page, or simply help filling out the other pages like updating the FrontPage etc.

Thanks for your time! I hope you'll back this initiative.

http://torque3d.wikidot.com/
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#1
09/25/2014 (7:09 pm)
Give me a month and I'll be all over this. Submitted our application to be a community site yesterday, let's hope she comes through.

EDIT: I spruced up the homepage a bit, but it's mostly external links.
#2
09/26/2014 (5:13 pm)
I couldn't resist, and jumped in to have a play with the scripting homepage. Does this look like a good sort of template to follow, Lukas?

EDIT: Also, does anyone else think the large banner is a bit obnoxious when it's on every page? I think it works fine for the front of the landing page, but as a standard header... not so much.

Could I request admin access? Just to twiddle with the styles a little...
#3
09/27/2014 (12:21 pm)
Boy you've been active! 49 changes, and they all go in my mailbox :P took me a while to sort through it all.

The scripting homepage looks great, I'm a fan of that template.
You got bumped up to site-admin role. Thanks for the enthusiasm!
#4
09/27/2014 (2:09 pm)
Is that the old TDN AIPlayer tutorial?
#5
09/27/2014 (2:14 pm)
Idd it is, a few of the tutorials were ported in a hurry to fill the wiki with some content, you can find them by checking for the 'tge' tag.
#6
09/27/2014 (2:26 pm)
Ah, sweet. I have the scripts that I started for an AI tutorial but I have to write the actual tutorial. Hopefully by the end of the year - the scripts are on GitHub, if anyone wants to fiddle with them....
#7
09/27/2014 (5:41 pm)
torque3d.wikidot.com/main:madewithtorque

Get on it!

I'm trying to think of ways to make sure the same games don't appear in all the categories. For now I've just decided to tag my game with one category which I want it to appear in. Maybe with more game pages the problem won't be so pronounced.

Lukas, thanks for setting this up and for the admin access. I don't want to come in and take over too much - if I make any edits you're not a fan of please be direct and let me know. Same goes for anybody of course. I just have a lot of enthusiasm for this at the moment :P. Which I should be spending on thesis :/.

#8
09/28/2014 (4:34 am)
I will make you know if it goes in the wrong direction, but so far I'm quite happy with how it goes 😊

I also started to add my own tutorials to the wiki, which you can find under Getting Started. It's becoming a pretty decent wiki tbh, thanks for all the contributions Daniel. Lets see if more people jump onboard, as the wiki gets more content.

Maybe we should have a page where people could add a link to their tutorials here on GG and elsewhere along with a permission to port it to the wiki, similar to the tdn page. That way there's always a place to go and help out with the wiki.
#9
09/28/2014 (8:29 am)
I added this page for if someone had a tutorial that they didn't want to port themselves, but allow others to do so for them. Sort of a "To-do" list, ala the TDN page.
#10
09/28/2014 (6:20 pm)
Cool idea. How do you feel about the new style? I went with the flat colour and made it a bit smaller... it does look a little bland though. Maybe it's the off-centeredness?
#11
09/28/2014 (11:20 pm)
I have 2 issues with it, like you said it looks kindda bland. Though thats usually a common issue with wiki's :P

The other is that it looks a little bit too different from the landing page. But thanks for the Work anw, I think you are correct in toning Down the header.
#12
10/03/2014 (1:22 pm)
This is great ! good layout/colour scheme and quite a lot of content considering how new it is.

I have only just started using torque and noticed some of the info on the official site looks out of date so this wiki is a great idea, i cant wait for more content to be added !
#13
10/04/2014 (4:56 am)
Thanks for the kind words hreikin!
If you just started using torque, perhaps you'd want to take a look at this tutorial it's a good getting started tutorial, and I'd like some feedback on it since it's been ported 4 times between different formats..

Anyways, we'll keep filling the Wiki up with content, and hopefully we'll be able to make sure that all the content is up-to-date!
#14
10/04/2014 (5:12 am)
So I have no idea how to track whether anyone's seen the application to make a community site. Or how to even get back to the application to edit it. Hm :/.
#15
10/04/2014 (11:49 am)
You could just send them an email or something. Seems like their whole application system isn't too smooth.
#16
10/04/2014 (1:51 pm)
@Lukas i will give that tutorial a run through either tonight/tomorrow and get back to you, thanks for the link !
#17
10/04/2014 (4:44 pm)
Wow, that site is shaping up nicely already! Fantastic work!
#18
10/06/2014 (6:21 am)
@Lukas sorry for the delay, i got distracted by the linked videos in the coin tutorial, spent a day making terrains instead of trying coin tutorial :D only a few minor corrections needed for the tutorial, it works tho !

NOTE: I HAVE ONLY DONE PART 1 SO FAR

in the section Place some objects the bit of code exec("Coin.cs"); needs changing to exec("./Coin.cs");

also in the same section the line shapeFile this string denes where needs changing to shapeFile this string defines where

and in the section Victory conditions it doesnt mention that the code should be added to the coin.cs file and it wasnt till i read down past the next section that i knew where to put it (it tells you there which file to edit but its a few steps on), im a complete noob to all aspects of this and it didnt click straight away where i needed to put the code, just needs a little note as to what file you are adding the code to

hope that helps
#19
10/06/2014 (3:51 pm)
@hreikin thanks a ton for the feedback, it's very valuable! I hope the tutorial was of help to you as well.

@Jesse Allen thanks for the kind words. :)


We just updated the site with a new syntax highlighter that properly highlights TorqueScript, scripts looks much better now (where we updated the highlighter that is).
#20
10/07/2014 (5:10 am)
@Lukas, the tutorial is great, a good eye opener and simple/easy to follow, hopefully i will be able to carry on with the other parts tonight, just need to not get distracted playing with T3D :D

the syntax highlighting looks great, wiki is coming along nicely !
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