FlyingVehicle Particle
by thanasimos · in Torque 3D Professional · 09/20/2014 (12:49 pm) · 5 replies
Hi, i try to create a realistic particle for an aircraft jet engine. I want to achieve this effect

But when the vehicle's velocity is high the emitter leaves a long trail behind which doesn't seem realistic at all.
No matter what i tried (reduced lifetime, adjusting times) i can't fix this.
Is there any way to make the effect independent from the vehicle speed?

But when the vehicle's velocity is high the emitter leaves a long trail behind which doesn't seem realistic at all.
No matter what i tried (reduced lifetime, adjusting times) i can't fix this.
Is there any way to make the effect independent from the vehicle speed?
About the author
#2
Here is an image to better explain the problem
09/21/2014 (2:49 am)
Thanks i tried but no luck. I think the problem is related to the particle's lifetime. When the emitter is moving the particles cover a much larger distance than being static with the same lifetime.Here is an image to better explain the problem
#3
09/21/2014 (4:39 am)
That's a nice-looking effect! I'll see if I can point someone else who knows more about particles than I do this way.
#4
The easiest way to achieve that effect would be to either use [urlhttps://github.com/lukaspj/Torque3D/tree/ParticleSystemRefactor]this branch[/url], to find and implement this behaviour directly into the existing particle system or to use ribbons instead.
09/21/2014 (5:43 am)
Yup this was why I create my "sticky" particlebehaviour, which makes the particlesystem use relative coordinates. See example here.The easiest way to achieve that effect would be to either use [urlhttps://github.com/lukaspj/Torque3D/tree/ParticleSystemRefactor]this branch[/url], to find and implement this behaviour directly into the existing particle system or to use ribbons instead.
#5
Ex. implementing in C++ an animation similar to the wheel steering for wheeledVehicle but based on speed/thrust.
Take a look in that, you can do interesting stuff (such ailerons etc.)
09/21/2014 (7:21 am)
I also have the same issue, but the solution I'm planning is mounting an animated glowing pyramid shape.Ex. implementing in C++ an animation similar to the wheel steering for wheeledVehicle but based on speed/thrust.
Take a look in that, you can do interesting stuff (such ailerons etc.)
Torque Owner Daniel Buckmaster
T3D Steering Committee