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Exporting MeshRoad to Collada issue

by Marc-Andre Vachon · in Torque 3D Professional · 09/16/2014 (4:16 pm) · 2 replies

I tried to export the MeshRoad from my level so I can use them as reference for modelling the roads but the exported COLLADA file is corrupted and won't import in any of my modelling tools. Someone know about the issue or have a work around? Maybe it just need to edit the XML file to fix the error...

The error say something about bad index.(Will edit later with actual error, sorry but I forgot)

I will experiment more later with it, I just want to know if someone have a fix before putting time in that.
Thanks!

About the author

Silent Torque developper since 2007 (T3D/TGEA) that is trying to start his little independant studio called Nordik Lab. --"Simple is Better"--


#1
09/16/2014 (7:07 pm)
Hi Marc-Andre

You should be able to import the collada file (dae) to 3ds max; as I did it before. However, note that UV wrapping is not exported; so you should think of - if you want to re-do the whole wrapping in your 3d application - before finding a fix... :-S
#2
09/17/2014 (7:37 pm)
I tried again with 3ds max and it's not working. Using Open Collada, it fail with no warning but using 3ds max .dae import I get this error:
While reading or writing a file the following notifications have been raised.
-ERROR: reading array in <source>: #roadtest-Position
-ERROR: Unable to parse xml/dae file
I will try different roadmesh setup and see if I do something wrong.