Game Development Community

importing Collada 16 bit index buffer restrictions - any workarounds?

by Dwarf King · in Torque 3D Professional · 09/08/2014 (12:04 am) · 1 replies

Well the title says it all.

I am having this nasty issue that I have to cut my model into smaller pieces(a lot of smaller pieces). I have these awesome designed majestic buildings that have around 2.000.000 vertices. The problem is that I have to cut them into smaller pieces to get it to look okay after an import.

If not cut into smaller pieces small chunks of the model will not be imported or the engine will even freeze and crash after like 10-20 minutes.

I have also tried to load the model into layers(lightwave 3D). Still I get freezes and crashes unless I cut the model into many small pieces.

How do you fix this issue in Torque 3D?


#1
09/08/2014 (1:15 pm)
I guess the only way is to cut the models into several models as I expected and found to be the only way(that can be rather time consuming). I also read that some people here on the community made the Torque 3D engine into 32 bit so highly detailed collada models could be loaded, but then abandon that as many graphic cards only supported 16 bit back then... that was in 2009.

Well that is what the situation is.