Game Development Community

Problem with Multitouch in IOS 7

by Eliezer Cardona · in iTorque 2D · 08/23/2014 (3:56 am) · 3 replies

Hello Everyone I know Itorque2d had been stop under development and no more troubleshooting happen for a while. A while back I was able to put a demo on the app store. I am hoping someone had the same issue to guide me on the right path on what is need to be fixed.

So when I run the game it works fine for a while. I go from one level to the next and the multi touch doesn't work. Basically there is couple of buttons move left, right jump and shoot. After some time not minutes but after a lot of processing I get a error on xcode. I am using Itorque 1.5 and xcode 5.1.1

"iTorque 2D Game Gesture: Failed to receive system gesture state before next touch " Any comment would be helpful.

Thanks,

#1
08/23/2014 (11:03 pm)
Perhaps pull the MIT code down and diff it against what you've got - there might be a fix in there somewhere....
#2
08/24/2014 (9:48 am)
Hi Richard I have been looking at this for about and hour or so. I have been looking at the logs and I see alot of files been loaded and have warnings. I see a file called engine/source/platformiPhone/iOSMotionManager.mm or .h extension which are controlling the gyroscope. I do not see one for the touch. Do you know if there is a file that will control the touch?
#3
08/24/2014 (10:21 pm)
There should not be, though I'm not really an expert on iOS. Basically, the "touch" callbacks are actually repurposed "click" callbacks and are handled directly by each class that handles these events.

As for how that is handled in the iOS code, I don't know. Mich is way more familiar with this part than I am....