Game Development Community

Next release?

by Andy S. · in Torque 3D Professional · 08/20/2014 (9:13 am) · 5 replies

Hi,

I was wondering for when the next release is planned...any words on this already? Will it include VS2013 support? What about mac and linux? In general, which features are going to be implemented?

#1
08/20/2014 (3:17 pm)
I'm not sure when it's coming, but from what I understand, it's gonna be more of a bugfix release, focusing on stability rather than adding new features.
#2
08/20/2014 (4:12 pm)
This page will give an idea about what is coming up next github.com/GarageGames/Torque3D/milestones. 3.6 seems mainly focused on fixing up the huge backlog of issues.
#3
08/20/2014 (6:01 pm)
Yep, for 3.6 one of our biggest goals was to review all the issues/PRs against the repository and process as many of them as we could. You can see the full list here. We didn't actually manage to process everything in this milestone - some things were shifted to further milestones, some things were closed, and some things are still in our 'too hard' bucket.

Here's the list of issues tagged with 'new feature'. As you can see it's not so much user-focused features - we've added CMake support, googletest, and a couple of usability things like named colours.

VS2013 support is in, and we have been doing some x64 work, though I'm not sure what the status on that is at the moment.

As for an ETA... soon? We're kind of learning how all this works, but my personal goal is to ensure we have it out well before the end of the year. We'll write a blog when we're close to releasing to go over the new stuff and encourage people to test and provide feedback.

We've also got a couple of things we wanted to include in this release, like Assimp, which may be pushed back in the interst of a timely release - but conversely there's some stuff we might stick in at the last minute, like Sahara, and Lukas's new terrain texture blending.
#4
08/20/2014 (10:45 pm)
I want to say thanks to everyone on the committee for all the hard work and valuable time you are donating to the community! I have a lot of confidence in you guys, we are lucky to have some very talented people on our committee. Torque is improving immensely and has a bright future!
#5
08/20/2014 (11:22 pm)
Oh, and for some reason I didn't see you asked about OSX and Linux support! It's not coming in 3.6, though I'd like to have some basic support integrated by 3.7. If you know how to compile the engine, though, you can find other peoples' working branches and have a play.