Game Development Community

Animation Problem

by Stephen · in Artist Corner · 07/25/2014 (1:55 pm) · 7 replies

I'm currently having a issue with my animations for my character. The character is created and animated in Blender. I export the character model to collada and import to T3D. When I apply the animations in game they are acting weird. Here are two videos of what's going on. I'm not sure why or what is causing this.

In Blender 2.67b
Video 1

In T3D
Video 1
Video 2

#1
07/26/2014 (11:48 am)
When I import the model into T3D I get these messages in the console.
Warning: Creating cyclic animation clip to hold all animations
Object mesh "torso2" has no matching detail ("detail2" has been added automatically)
#2
07/28/2014 (11:10 pm)
Has anyone have had this problem with their character model?
#3
08/03/2014 (3:42 am)
why don'nt you contact your service provider for this?
#4
08/03/2014 (10:07 am)
Stab-in-the-dark Warning

Numbers in mesh names might be the issue - they're probably being interpreted as LOD numbers or something.

The cyclic animation warning is pretty common - it happens with the Soldier as well.

@Maria - service provider?
#5
08/03/2014 (11:43 am)
@Richard, I think Maria is a bot

Also, Stephen, do you use just locrot in your animations, or did you have scale in there as well(This is also a stab in the dark)?
#6
08/03/2014 (1:02 pm)
Yea, I think Maria is a bot as well.

@Richard, Here's the setup for my character in blender. I'm not sure why my 3D artist has all the other armatures. I deleted them.
Image 1

@Chris, I'm not sure. I had my 3D artist create the animations for me. I'll have to ask him. He has never really used T3D before. I'll ask him to see if he uses locrot.

Would this cause a problem? Let's say you create 2 different animations and then combine them together.
#7
08/03/2014 (1:52 pm)
I see "Arm2", etc... What I mean is, I think you should name them "ArmR" "ArmL" and remove all numbers from those names. I'm not sure it matters, but other places trailing numbers are used for LOD/collision geometry identification.