Im starting to think Torque hates Linux lol, images included!
by Paul Lynch · in Torque 3D Professional · 07/21/2014 (10:54 am) · 2 replies
So I get past compile issues (switch to diff flavour - Ubuntu 32bit)
Client not wanting to download map (Recompiled it from source)(Client compiled on 64bit PC)
I am up to new issue The ded server shows on the Master server, We try connect, Server throws a CHR_GAME error when you refresh it shows their is 255 players in the game.

I have to restart ded to make it look normal,
It be nice if the base Full packages worked with each other (I know they do on windows) but before we can start development of game I need it to least talk with each other and shake hands lol
Anyone hit this issue before?
Client not wanting to download map (Recompiled it from source)(Client compiled on 64bit PC)
I am up to new issue The ded server shows on the Master server, We try connect, Server throws a CHR_GAME error when you refresh it shows their is 255 players in the game.

I have to restart ded to make it look normal,
It be nice if the base Full packages worked with each other (I know they do on windows) but before we can start development of game I need it to least talk with each other and shake hands lol
Anyone hit this issue before?
#2
07/21/2014 (3:04 pm)
There's a bug somewhere that tracks player count where it only increments on successful client loaded and player entered into game while it decrements on client disconnection/timeout.
Paul Lynch