Multiple instances of T3D on same computer [solved, derp]
by Daniel Buckmaster · in Torque 3D Professional · 07/14/2014 (2:24 am) · 6 replies
Before I try removing the flag that stops multiple instances of T3D from running on the same PC, has anyone else been down this road before? Were there problems? Why was that flag introduced in the first place?
About the author
Studying mechatronic engineering and computer science at the University of Sydney. Game development is probably my most time-consuming hobby!
#2
I've had multiple instances of T3D running on the same computer several times (when testing networking).
07/14/2014 (4:17 am)
Eh what flag?I've had multiple instances of T3D running on the same computer several times (when testing networking).
#3
07/14/2014 (4:40 am)
Oh. It works fine. Hmm. I swear I rediscovered a check when I was digging through the main loop code. Ok, never mind everybody :P. Network testing was exactly what I had in mind...
#4
It was a little taxing.... lol
07/14/2014 (6:57 am)
Yeah, my most common thing was to run three instances - one dedicated server and two clients to test multiplayer compatibility in the RTS and AI tutorials.It was a little taxing.... lol
#5
07/14/2014 (3:22 pm)
Actually, I remember that check too (in the MainLoop I believe, possibly in the WindowManager). But it never worked on my end, at least.
#6
Quite a pain though..
Edit: Wait, now I'm not sure what went wrong.. Disregard for now..
07/15/2014 (8:05 am)
This actually works, but it seems it only works in the case where you have 2 exact copies of the same exe and try to run them at the same time, doesn't hinder you from running the actual same exe multiple times :PQuite a pain though..
Edit: Wait, now I'm not sure what went wrong.. Disregard for now..
Torque Owner Quinton Delpeche
Gobbo Games
I suspect the flag does have a very valid reason to be there and would be hesitant to allow multiple instances to be run.