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Oculus VR acquires game-networking engine RakNet - and makes it open-source

by Quinton Delpeche · in General Discussion · 07/08/2014 (12:00 am) · 9 replies

Quote:Oculus VR is using that Facebook money to make another purchase.

The company announced today that it is acquiring RakNet, which specializes in a software-development engine for connecting games across an online network. RakNet, which is also the name of the technology, enables studios to quickly add voice chat, network patching, and secure connections to their products. Oculus VR, which is building its Oculus Rift virtual-reality headset, notes that thousands of indie developers and major companies like Everquest developer Sony Online Entertainment and Minecraft studio Mojang licensed the tech for their games. Oculus isn't just purchasing RakNet, it is also making it open source, which means other developers can see the code, add to it, and use it for free.

Read Full Article Here

Okay ... this is exciting news indeed. 8-}

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Gobbo Games is an Independent Games Development company operating from Durban in South Africa. We believe in creating high-quality cost-effective games that remain true to the belief of Independent Game Developers around the world.


#1
07/08/2014 (12:18 am)
That's great news.
#2
07/08/2014 (6:45 am)
Quote:Minecraft studio Mojang licensed the tech for their games.

Didn't Mojang announce they where not going ahead with Oculus support because they where bought out by facebook? Or did they change their minds?
#3
07/08/2014 (7:22 am)
@Timmy: Yes (Notch Cans Minecraft Oculus Version Over Facebook Buyout).

They haven't changed their mines ... minds ... however it still doesn't take away that they had licensed the technology initially ... regardless of whether they have decided to continue or not.
#4
07/08/2014 (7:32 am)
Nice - so now I can make another attempt at VoIP in T3D....
#5
07/08/2014 (7:48 am)
@Richard: Dude ... please do ... and if you sell it ... I will buy it ... I so badly need this. 8-}
#6
07/08/2014 (9:48 am)
The last time I started fiddling with this, RakNet's examples would work perfectly but when I tried to implement the same code anywhere else it just wouldn't start the net code. Hopefully it was just a configuration thing that I got too frustrated to fiddle with or an obscure bug that's been fixed in the three years since....

If I get it working I'll drop it in my github repo.
#7
07/08/2014 (9:55 am)
@Richard: Let me know if there is anything I can do to help you. 8-}
#8
07/08/2014 (1:03 pm)
Richard, that's an awesome idea. Would that allow a T3D game server to act as a voice server, or would an external server still be required?
#9
03/05/2015 (1:05 pm)
@Richard, and why build other if you can use mumble? without lag or problem of any kind and free source. I have used for a long time...

- http://wiki.mumble.info
- http://www.mumble.com/