Several questions about Torque3d (newbie)
by ArminDragonheart · in Torque 3D Beginner · 07/06/2014 (6:20 am) · 8 replies
Hi , i have a lot of questions about the game engine so get ready :-D
1. Can i make a game with cryengine-like graphics in Torque3d ?
2. Im not familiar with the term MIT or open source , i googled it ,but i never learned the sort of advanced english wikipedia uses to explain it ,so if somebody can explain it in simple english i'd be grateful.
3. How do i start , any good tutorials for begginers that explain in depth and dont just rush through everything?
4. Can i make a map in Torque3d for a game thats big as : Arma 2(3) maps and the Mortal Online map?
5. What programming language(s) do i need to learn for Torque3d?
6. Can i make castle building games like Stronghold Kingdoms in Torque3d , or is Torque2d for those types of games(i doubt it but to be sure im asking) ?
7. If i make a game can i make it available to the public but still make a profit from stores that sell ingame items for real money , but not have to pay anything to Torque dev's like a tax ,or a license?(im not gready im just broke)
8. Are there any free tools for Torque3d ?
9. And lastly is Unity3d better than Torque3d ? Im asking this because i've seen games made with Unity3d that have better graphics than the ones made in Torque (Community>Made with Torque) , and Unity is more popular and there are 30+ games i've seen in the Unity library but only 10 in Torque library.
Thanks in advance guys :-3
1. Can i make a game with cryengine-like graphics in Torque3d ?
2. Im not familiar with the term MIT or open source , i googled it ,but i never learned the sort of advanced english wikipedia uses to explain it ,so if somebody can explain it in simple english i'd be grateful.
3. How do i start , any good tutorials for begginers that explain in depth and dont just rush through everything?
4. Can i make a map in Torque3d for a game thats big as : Arma 2(3) maps and the Mortal Online map?
5. What programming language(s) do i need to learn for Torque3d?
6. Can i make castle building games like Stronghold Kingdoms in Torque3d , or is Torque2d for those types of games(i doubt it but to be sure im asking) ?
7. If i make a game can i make it available to the public but still make a profit from stores that sell ingame items for real money , but not have to pay anything to Torque dev's like a tax ,or a license?(im not gready im just broke)
8. Are there any free tools for Torque3d ?
9. And lastly is Unity3d better than Torque3d ? Im asking this because i've seen games made with Unity3d that have better graphics than the ones made in Torque (Community>Made with Torque) , and Unity is more popular and there are 30+ games i've seen in the Unity library but only 10 in Torque library.
Thanks in advance guys :-3
#2
8. I should have said it differently , i meant like pre-made models , trees , bushes those kinds of things (there are free packages of trees and such in Unitys store made by the community, thats why i asked)
9. Yeah, Life is Feudal MMO and BeamNG look amazing.
I downloaded your tutorials , thanks a lot for the answers and the tutorials Lukas :-D
07/06/2014 (7:11 am)
Its amazing that its completely free but its weird too , maybe some millionaire game lover made it xD8. I should have said it differently , i meant like pre-made models , trees , bushes those kinds of things (there are free packages of trees and such in Unitys store made by the community, thats why i asked)
9. Yeah, Life is Feudal MMO and BeamNG look amazing.
I downloaded your tutorials , thanks a lot for the answers and the tutorials Lukas :-D
#3
http://www.learncpp.com/
07/06/2014 (7:13 am)
1 more question dou , is this a reliable site to learn C++ fully?http://www.learncpp.com/
#4
8. Oh well there are a LOT of those free resources. Ron Kapaun made some amazing free packs: 3TD Studios. Duion has a lot of free art on OpenGameArt: http://opengameart.org/users/duion
These are just drops in the ocean, T3D developers are very passionate about contributing free art, code and resources so you'll find a lot of these things around the web.
T3D wasn't made by a millionaire or anything, it's an old engine dating back to the 90's. It has been developed ever since and has always been the frontline for cheap indie-friendly game engines. A year ago the company (GarageGames) saw that they needed to innovate and move on, they decided to open source their commercial engine and leave it to the community to keep it alive, and we have done so ever since!
07/06/2014 (7:25 am)
Seems like a good place to start. When I decided to learn C++ I just dived into it as I had previous experience with C# and they are somewhat similar.8. Oh well there are a LOT of those free resources. Ron Kapaun made some amazing free packs: 3TD Studios. Duion has a lot of free art on OpenGameArt: http://opengameart.org/users/duion
These are just drops in the ocean, T3D developers are very passionate about contributing free art, code and resources so you'll find a lot of these things around the web.
T3D wasn't made by a millionaire or anything, it's an old engine dating back to the 90's. It has been developed ever since and has always been the frontline for cheap indie-friendly game engines. A year ago the company (GarageGames) saw that they needed to innovate and move on, they decided to open source their commercial engine and leave it to the community to keep it alive, and we have done so ever since!
#5
8.Ok i'll use those in my future projects.
I was kidding about the millionaire of course , good on them for making it free, most people would sell it somehow.
Thanks for the help Lukas :3
07/06/2014 (7:35 am)
Ok,il use that site then.8.Ok i'll use those in my future projects.
I was kidding about the millionaire of course , good on them for making it free, most people would sell it somehow.
Thanks for the help Lukas :3
#6
If you're interested, we wrote a history of the Torque engines (TGE, TGEA and finally T3D).
Also, I will pick out this statement of Lukas's:
So if you want to make something fast and easy, T3D is definitely not for you. But if you want to learn lots, be frustrated lots, and eventually come out with something to really call your own, T3D could be what you're looking for.
07/06/2014 (2:56 pm)
Unity tends to be easier to get started with, as Lukas said, and it also has a massive community and resource base (i.e. the Unity store). Basically, anything you want to put in your game, someone's probably made it already, if you're willing to pay for it.If you're interested, we wrote a history of the Torque engines (TGE, TGEA and finally T3D).
Also, I will pick out this statement of Lukas's:
Quote:also you don't have to wait for bugfixes, you can fix them yourselfIF you have the knowhow. In fact this is what turned a lot of people away from Torque historically; there seems to be an attitude of 'fix it yourself', and the engine definitely has a lot of rough edges that do require fixing. I've twice now used T3D to prototype little games, and end up finding crash bugs and little oddities that have to be worked around until you learn the way the engine works.
So if you want to make something fast and easy, T3D is definitely not for you. But if you want to learn lots, be frustrated lots, and eventually come out with something to really call your own, T3D could be what you're looking for.
#7
07/06/2014 (3:09 pm)
True, I guess I'm getting too used to Torque3D to remember to mention how steep the learning curve is, because I enjoy digging around in the code and learning how it all works.
#8
http://www.game-nostalgia.com/rise/info/dynamix_company_history1.html
With pictures and everything :o)
Of course I do not know whether this link is absolutely correct or not. But it is still fun to see the pictures from those old days when games where just beginning to be more "normal" business.
07/06/2014 (4:46 pm)
For a more in depth view of the Dynamix days:http://www.game-nostalgia.com/rise/info/dynamix_company_history1.html
With pictures and everything :o)
Of course I do not know whether this link is absolutely correct or not. But it is still fun to see the pictures from those old days when games where just beginning to be more "normal" business.
Torque Owner Lukas Joergensen
WinterLeaf Entertainment
2. MIT means you get completely and unrestricted access to the engine and its source code. Do whatever you want with it.
3. I've gathered all the tutorials I know in this thread for beginners I can recommend my coincollection tutorial. I have part 1 and part 2 here.
4. If you don't want to dive into the engine to do a smart way of handling the terrains you should aim for between 4km^2 to 64km^2 depending on the detail you want on your terrain. Which is far bigger than you might think tbh.
5. Torque3D comes in different flavors, you can work solely in C++, but there are scripting languages available. The innate one is TorqueScript which is a C-like language, which have it's oddities but I've learned to like it. Winterleaf Entertainment is working on a C# version of Torque and there are also versions of T3D with Python as its scripting language.
6. Torque3D is for 3D games, Torque2D is for 2D games. You can make any game in either engine, pick the one that suit you best.
7. Completely free.. As in you can freaking sell the engine as "myLovelyFlowerEngine" if you wanted to. No restrictions, completely free.
8. There are plenty of free tools, most of them are not specifically for Torque3D, any genre you had in mind? (3D modelling, 2D painting etc).
9. No, I'd say Torque3D is wayyy better than Unity (especially since you are not restricted on features) but it comes down to taste. Unity is generally more UI-oriented but in return you don't have access to source code and are limited in several ways (especially if you are working with the free version) Torque3D on the other hand has a steeper learning curves, but rewards you more in the long run (no restrictions and source access which has incredible educational value) also you don't have to wait for bugfixes, you can fix them yourself.
For a more up-to-date list of the games released with T3D you should go to our introductional page at http://torque3d.org/ more specifically, you can find a list of games here. A lot of Torque3D games are hitting the stores atm, a lot of them look absolutely beautiful!