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Question: Implementing other SDKs

by Craig McKinley · in Torque 2D Beginner · 07/05/2014 (11:39 am) · 2 replies

Hello,
I was wondering if SDKs, such as the Twitch SDK (twitch.tv), could be implemented simply by using torquescript, or if I would need to go into the engine's source-code.
NOTE: This is for torque 2D.

Thank you!

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#1
07/05/2014 (11:48 am)
Just with TorqueScript? As you can see, the Twitch SDK comes with Java, Unity and C# plugins. It would need to come with a Torquescript plugin.

Since most SDKs are not written for Torquescript, you would need to

1- integrate them with the T2D C++ source
2- Create some TorqueScript console functions to allow you or users to control the system via TorqueScript.(optional)

That being said, the documentation (from what I've read from it) looks pretty solid and integration to the T2D C++ source should be fairly simple. Once someone in the community does that, maybe a T2D plugin could also be provided.
#2
07/05/2014 (12:06 pm)
Thank you!