Question: Implementing other SDKs
by Craig McKinley · in Torque 2D Beginner · 07/05/2014 (11:39 am) · 2 replies
Hello,
I was wondering if SDKs, such as the Twitch SDK (twitch.tv), could be implemented simply by using torquescript, or if I would need to go into the engine's source-code.
NOTE: This is for torque 2D.
Thank you!
I was wondering if SDKs, such as the Twitch SDK (twitch.tv), could be implemented simply by using torquescript, or if I would need to go into the engine's source-code.
NOTE: This is for torque 2D.
Thank you!
Associate Simon Love
Since most SDKs are not written for Torquescript, you would need to
1- integrate them with the T2D C++ source
2- Create some TorqueScript console functions to allow you or users to control the system via TorqueScript.(optional)
That being said, the documentation (from what I've read from it) looks pretty solid and integration to the T2D C++ source should be fairly simple. Once someone in the community does that, maybe a T2D plugin could also be provided.