BUG fps drop master volume
by Zettamax · in Torque 3D Beginner · 06/25/2014 (3:04 am) · 3 replies
Hi All,
I noticed a bug,if the master volume is set to zero and if I restart Torque 3D the number of FPS in any scene will drop down.
For example, in a scene I have from 290 to 308 FPS, but if I set the master volume to zero in the same scene I have from 29 to 32 FPS.
Is it a known bug?How can I fix it?
P.S. Sorry for my bad English,I'm Italian.
I noticed a bug,if the master volume is set to zero and if I restart Torque 3D the number of FPS in any scene will drop down.
For example, in a scene I have from 290 to 308 FPS, but if I set the master volume to zero in the same scene I have from 29 to 32 FPS.
Is it a known bug?How can I fix it?
P.S. Sorry for my bad English,I'm Italian.
#2
What I noticed was that if I could get all the way into game without there being any sounds played, I'd get ~9 fps. As soon as I would shoot or perform any action that played a sound it would go right back up to where it should be.
How did I fix it ? Filled in all the menu sounds we were planning anyway so it's pretty much impossible to get into game without having played a sound. I'm not suggesting this as a fix but simply another example of the bug. I suspect the first time you play a sound it initializes something in the sound system that otherwise causes a bottleneck when it goes uninitialized.
06/26/2014 (9:45 am)
I had a very similar issue. I'm a bit ashamed to say I simply swept it under the rug.What I noticed was that if I could get all the way into game without there being any sounds played, I'd get ~9 fps. As soon as I would shoot or perform any action that played a sound it would go right back up to where it should be.
How did I fix it ? Filled in all the menu sounds we were planning anyway so it's pretty much impossible to get into game without having played a sound. I'm not suggesting this as a fix but simply another example of the bug. I suspect the first time you play a sound it initializes something in the sound system that otherwise causes a bottleneck when it goes uninitialized.
#3
06/26/2014 (11:32 am)
Too bad this wasn't in T2D - the SFX system and T2D's much simpler sound implementation are worlds apart and I'm much more familiar with T2D's system....
Torque Owner Richard Ranft
Roostertail Games
Anyone else have this problem?