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BUG fps drop master volume

by Zettamax · in Torque 3D Beginner · 06/25/2014 (3:04 am) · 3 replies

Hi All,

I noticed a bug,if the master volume is set to zero and if I restart Torque 3D the number of FPS in any scene will drop down.

For example, in a scene I have from 290 to 308 FPS, but if I set the master volume to zero in the same scene I have from 29 to 32 FPS.

Is it a known bug?How can I fix it?

P.S. Sorry for my bad English,I'm Italian.

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  • #1
    06/26/2014 (6:48 am)
    I have not seen this issue before - you could try checking to see if the latest version of OpenAL is installed (might be hard to track down - Creative Labs stopped development on it years ago). It might also be a sound driver issue. In any case, it seems to be configuration-specific.

    Anyone else have this problem?
    #2
    06/26/2014 (9:45 am)
    I had a very similar issue. I'm a bit ashamed to say I simply swept it under the rug.

    What I noticed was that if I could get all the way into game without there being any sounds played, I'd get ~9 fps. As soon as I would shoot or perform any action that played a sound it would go right back up to where it should be.

    How did I fix it ? Filled in all the menu sounds we were planning anyway so it's pretty much impossible to get into game without having played a sound. I'm not suggesting this as a fix but simply another example of the bug. I suspect the first time you play a sound it initializes something in the sound system that otherwise causes a bottleneck when it goes uninitialized.
    #3
    06/26/2014 (11:32 am)
    Too bad this wasn't in T2D - the SFX system and T2D's much simpler sound implementation are worlds apart and I'm much more familiar with T2D's system....