Total control of the UV maps.
by Olexiy Kravchuk · in Torque 3D Professional · 06/23/2014 (1:01 pm) · 3 replies
I must uncompromisingly accurate and dynamic at any moment, to control UV map animation on a flat rectangular surface, how to realize it? I need is to create a flat animating characters with a similar structure as in the old "doom" or other classic games of the 80-90s.
#3
06/24/2014 (1:57 pm)
I was there powerless, my experience terrible deficit to do right there, maybe there is a way how to implement control via the interface of the script?
Andrew Mac
void ProcessedShaderMaterial::_setTextureTransforms(const U32 pass)
This is where the animation takes place. You could create a set of material properties to override the X and Y UV offsets with fixed values. This should give you control over it.