Gui editor?
by Beef Churger · in Torque 2D Beginner · 06/16/2014 (6:01 pm) · 3 replies
Hi,
I can't seem to figure out (or even find) the gui editor in Torque 2D. I looked in the C++ and the class is there, so what am I missing?
The captcha is taunting me, too...

I can't seem to figure out (or even find) the gui editor in Torque 2D. I looked in the C++ and the class is there, so what am I missing?
The captcha is taunting me, too...

About the author
#2
06/16/2014 (6:34 pm)
Why is this? Will there ever be a GUI Editor added?
#3
As such, there will be a Gui Editor for all to use when someone from the community (or a group of people) create and distribute one.
As an example, I've recently made available a Particle Effects Editor, (look here) which I've created in 48 hours.
Maybe someone will be inspired and port T3D's gui editor to T2D MIT!
06/16/2014 (6:53 pm)
Torque 2d MIT is an open-source game engine, not a game maker. Bear in mind that any progress that this engine sees comes from the community; there is no company developing Editors or content for it, it's all on our shoulders.As such, there will be a Gui Editor for all to use when someone from the community (or a group of people) create and distribute one.
As an example, I've recently made available a Particle Effects Editor, (look here) which I've created in 48 hours.
Maybe someone will be inspired and port T3D's gui editor to T2D MIT!
Associate Simon Love
You can use .taml files to create Gui controls or create them programatically in TorqueScript.
The GUI Editor from T3D (also open-sourced) can also be used to create gui files that can then be used by T2D MIT.