Beginning stages of creating a game.
by different · in Game Design and Creative Issues · 06/16/2014 (12:49 pm) · 5 replies
I have a solid and original game idea(psht there are no original ideas everyone has thought of every idea before and if anyone thought of this one no one has ever heard of it before) as well as somewhat original creatures and characters.
It's an rpg game, and before I ask a programmer to begin programming, I'd like to have a story board.. I've been working with an artist friend to help me conceptualize characters and creatures and I'm actually finding it a bit difficult for me to explain my ideas to him.
I also think it would help by writing out a script or something to help him imagine what I'm thinking.
I'm used to creating film scripts, so is scripting a video game the same thing as making a film script? I would really like this idea fleshed out but I'm finding it difficult to explain what I want to the artist, and finding this out I will probably have the same problem later with the programmer.
It's an rpg game, and before I ask a programmer to begin programming, I'd like to have a story board.. I've been working with an artist friend to help me conceptualize characters and creatures and I'm actually finding it a bit difficult for me to explain my ideas to him.
I also think it would help by writing out a script or something to help him imagine what I'm thinking.
I'm used to creating film scripts, so is scripting a video game the same thing as making a film script? I would really like this idea fleshed out but I'm finding it difficult to explain what I want to the artist, and finding this out I will probably have the same problem later with the programmer.
#2
Also, personally, I would say no, you wouldn't go about writing a game the way you'd write a film script. Though you might have cinematic cutscenes you could script that way, and obviously writing dialogue is a transferrable skill. Just bear in mind that you don't usually experience a game the way you do a film.
06/16/2014 (7:13 pm)
Also, check out /r/gamedev. There's tons of really helpful discussion on making games, and lots of friendly people willing to help out a beginner.Also, personally, I would say no, you wouldn't go about writing a game the way you'd write a film script. Though you might have cinematic cutscenes you could script that way, and obviously writing dialogue is a transferrable skill. Just bear in mind that you don't usually experience a game the way you do a film.
#3
Next comes producing the art...
You can find some people that would help but from my experience again MOST aren't doing anything for free, so you may have to invest unless you can model yourself. After the art is done or even during the creation of the models. you could have a programmer start programming the gameplay and etc...Again MOST people need to make a living so expect to invest..
You could always join a project that's alive (I know we are always looking for help). As i said the biggest issue is just find the right kind of help and maybe the finances part but other than that you'll sure learn alot..
Hope that I could help some :)
06/17/2014 (4:10 pm)
Well from my experience it good to get a good storyboard down, with the way the game flow will go. From that you could move on to coming up with an art style and finding concept art that fits; or draw it yourself.Next comes producing the art...
You can find some people that would help but from my experience again MOST aren't doing anything for free, so you may have to invest unless you can model yourself. After the art is done or even during the creation of the models. you could have a programmer start programming the gameplay and etc...Again MOST people need to make a living so expect to invest..
You could always join a project that's alive (I know we are always looking for help). As i said the biggest issue is just find the right kind of help and maybe the finances part but other than that you'll sure learn alot..
Hope that I could help some :)
#4
06/17/2014 (4:48 pm)
I would just try and see what problems I run into and try to solve them.
Associate Simon Love
The fact that it is an RPG doesn't really mean anything by itself. Is it a 2d RPG in the style of Super NES final fantasy? Is it a fully-realized 3d world like in modern RPGs? Think about the story you want to tell and what style would best suit that story. A storyboard would make sense for cinematics; for a video game, these storyboards would need to illustrate what you want the game to look like, not necessarily how the story plays out.
When you reach the point where you speak with a programmer, you will need to tell him what you want precisely. You can't just say "Make an RPG with these story elements". How do your characters travel the land? How is the combat handled? Are characters voiced or display text when they speak? Do you want a complex inventory system? How about the magic in this world? How can players cast spells? Can Non-player characters also cast spells, do they walk about according to daily schedules or do they simply stand there, waiting for you to talk to them? Do your characters have abilities to determine their combat skills?
Making a game is simpler than it was before but it requires lots and lots of planning, especially for big projects like RPG.
I suggest checking out RPG Maker, which might suit your needs and facilitate your relationship with your artist and programmer.
Also, read lots of articles on game design and game making on Gamasutra.
Whether your idea is original or not, that doesn't matter; what matters is the execution. If you can make a game which does this idea justice, then people might take notice.
Good luck!