Dynamic sky?
by Luke Jones · in Torque Game Engine · 10/31/2003 (2:11 am) · 2 replies
Something ive being wanting to do for awhile now, and want to take it as a step to learning the engine.
How would i go about implementing some sort of dynamic sky?
Something like rendering from day to stars and clouds.
I was thinking of something like a geo-sphere that constantly revolves and adjusts its angle every once in awhile?
Pointers?
How would i go about implementing some sort of dynamic sky?
Something like rendering from day to stars and clouds.
I was thinking of something like a geo-sphere that constantly revolves and adjusts its angle every once in awhile?
Pointers?
About the author
Core developer using Rust lang at Sphere Identity.
#2
Im sure it works in head if i remember ( ive tried once).
Just gota combine it with day-night cycles (done) and figure out how to build some presets.
Clear sky -> clouds,darkclouds,clear,patchy
Star sky -> clear (with diff moons) and diff clouds.
Hmmm....
10/31/2003 (7:26 pm)
Sounds like that would be the best way to go.Im sure it works in head if i remember ( ive tried once).
Just gota combine it with day-night cycles (done) and figure out how to build some presets.
Clear sky -> clouds,darkclouds,clear,patchy
Star sky -> clear (with diff moons) and diff clouds.
Hmmm....
Torque Owner Hadoken