Game Development Community

Dynamic sky?

by Luke Jones · in Torque Game Engine · 10/31/2003 (2:11 am) · 2 replies

Something ive being wanting to do for awhile now, and want to take it as a step to learning the engine.

How would i go about implementing some sort of dynamic sky?
Something like rendering from day to stars and clouds.

I was thinking of something like a geo-sphere that constantly revolves and adjusts its angle every once in awhile?

Pointers?

#1
10/31/2003 (5:22 am)
I did this making some changes to this resource, but i dont think it works anymore with the new head (not sure). Anyways, the clouds there are organized by (pre-calculated) layers, so you can change it to draw different things on each layer, and show only one or two layers at a time. You could use a layer for stars, one for clouds before it rains, one for clouds when it's raining, etc. It should be less complicated than the geo-sphere way
#2
10/31/2003 (7:26 pm)
Sounds like that would be the best way to go.
Im sure it works in head if i remember ( ive tried once).
Just gota combine it with day-night cycles (done) and figure out how to build some presets.
Clear sky -> clouds,darkclouds,clear,patchy
Star sky -> clear (with diff moons) and diff clouds.

Hmmm....