Game Development Community

Pixel art style ...

by Olexiy Kravchuk · in Torque 3D Professional · 05/27/2014 (1:32 pm) · 4 replies

How to make so that all the textures in the game were as clear, without blurring and gradient between the pixels? I need maximum sharpness colors of each texel?

#1
05/27/2014 (3:57 pm)
There was a thread about this some time ago, not motivated enough to find it, but I know a dirty trick to achieve this also, just scale your textures to not power of two dimensions, like 513x513 instead of 512x512, but I would not recommend it.
#2
05/28/2014 (10:24 am)
Though your method does not approach me in this case, but I tried, just to know how, but I have a special snag, I deliberately drew little texture and at the moment the largest is 256 * 256 which I increased to 257 * 257 but it is not gave no any effect.
I will try to find the exact topic that you mentioned it was good if I knew what it was called ...
And I still hope that maybe, someone knows something more natural solution to this problem, thanks for the answers.
#4
05/29/2014 (9:27 am)
Oh thank you Duion for the link, this is a godsend I was looking for this time.