Forest Editor won't save new brushes nor meshes
by Jason Campbell · in Torque 3D Beginner · 05/11/2014 (4:20 pm) · 5 replies
This ever happen to anybody? Really frustrating. Happened after the tool seemingly crashed. Tried replacing the brush.cs and the other file with older ones. Still no dice. Thinking about editing the file to add the needed paths but that sounds annoying.
Will adding everything through the object editor kill performance?
If I delete the current forest files will I lose all the work I've done and/or will Torque generate new files that may work?
Thanks.
Will adding everything through the object editor kill performance?
If I delete the current forest files will I lose all the work I've done and/or will Torque generate new files that may work?
Thanks.
#2
05/13/2014 (4:32 am)
Thanks for the reply. I guess I'll go about adding the paths to the brushes.cs and managedItemData.cs. Sounds like fun, heh.
#3
05/13/2014 (5:52 am)
You have to use the original forest files with which ones you created your forests, otherwise bad mysterious things will happen (you just discovered one of these) and no one can read or modify cryptic language the forest editor writes in, so you are doomed.
#4
I seem to be able to add meshes to the managedItemData.cs manually like this
datablock TSForestItemData(Reeds)
{
internalName = "Reeds";
shapeFile = "art/shapes/Plants/Reeds/ReedMod01.cached.dts";
};
When I took a brushes.cs from an older backup it still didn't like it and no brushes showed up, however it seems that if I follow the same order and naming to the original, I can get them to show up again. It's a start.
I hope I'm not doomed completely and I can come up with a work around.
Thanks
05/14/2014 (4:40 am)
Wow that's pretty bleak Duion! Heh. I seem to be able to add meshes to the managedItemData.cs manually like this
datablock TSForestItemData(Reeds)
{
internalName = "Reeds";
shapeFile = "art/shapes/Plants/Reeds/ReedMod01.cached.dts";
};
When I took a brushes.cs from an older backup it still didn't like it and no brushes showed up, however it seems that if I follow the same order and naming to the original, I can get them to show up again. It's a start.
I hope I'm not doomed completely and I can come up with a work around.
Thanks
#5
I don't know what exactly your problem is, but these are the things you have influence on and are necessary. Maybe you can make screenshots to help understanding the problem better.
05/14/2014 (6:38 am)
From what I know, the brushes.cs does not matter, these are just your settings, you should make a backup of this anyway, since there is a bug that randomly deletes all data in it. What matters more is the naming of the items in your manageditemdata, since your forest in your level will search for these items. You can open yourlevel.forest, even it is cryptical binary, the names of the items you used are written there, so create them again.I don't know what exactly your problem is, but these are the things you have influence on and are necessary. Maybe you can make screenshots to help understanding the problem better.
Torque Owner Daniel Buckmaster
T3D Steering Committee
Yes again, I think.
The Forest editor causes a lot of people grief; we should probably form an inquisition sometime soon to see what's going on. In the meantime I'll let someone with experience using the editor hopefully answer your question :(.