Game Development Community

Pull a Branch

by Greyfort · in Torque 2D Beginner · 05/08/2014 (6:33 pm) · 2 replies

github.com/RichardRanft/Torque2D.git - pull the inventory branch and take a look.

Is what Richard suggested...

Q1) How do I pull it is that git hub?
Q2) How would I make this work with t2dmit? Make new folder copy paste 4core files (T2d app, main.cs, unicows.dll,openal32.dll

Q3) I clicked on fork, then was able to download. iss this what you call a Pull?

I'm trying to Learn... please bare with me.

#1
05/08/2014 (10:13 pm)
You want to either fork or clone, as described in the first part of this tutorial (ofc do it for T2D instead of T3D). Now that you have the repo on your computer, you can change to the desired branch like this:
git checkout BRANCHNAME
#2
05/09/2014 (8:23 pm)
This still stands as the simplest way to understand Git when you're starting out imho => Guide.

I also HIGHLY recommend using SmartGit, it's free to use for non-commercial projects and really facilitates everything involved in working with Git.

Don't forget to keep us updated with your progress so we can try to correct the course if need be. Don't give up, Greyfort!