Composite Sprite Scroller?
by Doc308 · in Torque 2D Beginner · 05/07/2014 (11:22 am) · 4 replies
I was muddling through re-doing the behavior shooter, and maybe get a new tutorial out for people. The hurdles that are in the way are the emitters (which can be redone, but it is an effort), and the scrollers.
I was hoping to just use and abuse the old artwork, the problem I faced was the scrollers. In TGB you would set up a tile map and scroll it, to do that in T2D MIT though you would need to setup a composite sprite as a scroller.
Is this possible?
Or am I better off merging the art into 1 image and scrolling that?
I was hoping to just use and abuse the old artwork, the problem I faced was the scrollers. In TGB you would set up a tile map and scroll it, to do that in T2D MIT though you would need to setup a composite sprite as a scroller.
Is this possible?
Or am I better off merging the art into 1 image and scrolling that?
#2
05/07/2014 (2:45 pm)
But scrolling composite sprites sound really intriguing....
#3
Back on topic, it's just outside of the expected range of a CompositeSprite. The better alternatives are to use the standard scrolling object or to create a new batched object in C++ that does this natively.
05/07/2014 (3:41 pm)
Not as intriguing as composite sprite objects building and decomposing constantly based on genetic algorithms...*cough-not-that-im-working-on-that-cough*.Back on topic, it's just outside of the expected range of a CompositeSprite. The better alternatives are to use the standard scrolling object or to create a new batched object in C++ that does this natively.
#4
05/07/2014 (9:35 pm)
Yeah, I was thinking along that last line - something that could be assembled like a CompositeSprite and scrolled past the camera. That would really let you do some neat things with scrolling backgrounds - and really help to stretch that art budget....
Employee Michael Perry
ZombieShortbus