Game Development Community

creating a linux project

by Roger D Vargas · in Torque 3D Professional · 05/05/2014 (12:58 pm) · 3 replies

I have been following the directions to create a Linux project, but seems that the QtCreator included in Linux Mint 16 doesnt knows how to handle cmake files. It simply open them in the editor and the Project tab remains disabled. Is there any other way to create projects? Also, how can i keep the Windows port of the project in the same folder, or at least, synchronized with the Linux port?


#1
05/05/2014 (1:10 pm)
I don't know about QtCreator, but you can synchronize your projects by keeping them in a unified repository. Commit your changes to it and update from it as you work.
#2
05/05/2014 (1:13 pm)
You can find information on how to compile with Linux qtCreator here: dl.dropboxusercontent.com/u/28887086/T3D%20CMake%20docs/mdwiki.html#!index.md

To work on Windows and Linux, is best to use a git repository between the two systems. If you use the same directory in Windows and Linux will have problems with file's EOL.

If you think of any way to improve the documentation, I appreciate your opinion.
#3
05/05/2014 (1:33 pm)
Im following those directions, and simply cant go beyond opening CMakeLists.txt. the wizard says "QtCreator has no kits that are suitable for cmake projects. Please configure a kit"
I already configured cmake in options, but that doesnt solves the problem, Im googling now to see if there is some solution