PBR in Torque
by Gregory Booth · in General Discussion · 05/03/2014 (8:35 am) · 0 replies
LUX, a free Unity3D asset that looks nice, I've played around with it.
https://github.com/larsbertram69/Lux
https://www.assetstore.unity3d.com/#/content/16000
I have a tiny bit of experience with glsl starting with getting
a vsm/pssm shadow shader working in Irrlicht. Added alpha shadows to Multiverse.
Certainly not proficient but I can hack.
Not saying it would be trivial but PBR can be done in shaders for Unity3D 4 Free and
it may be possible to add it here.
LUX uses some helper scripts but might be worth peeking at it.
Also have the UE4 source to learn from, Mr. Sweeney said knowledge is free. :D
I'm sure we could come up with a bunch of reasons why it wouldn't work.
Just saying it might be worth checking out.
Good luck to the Torque community.
Cheers
https://github.com/larsbertram69/Lux
https://www.assetstore.unity3d.com/#/content/16000
I have a tiny bit of experience with glsl starting with getting
a vsm/pssm shadow shader working in Irrlicht. Added alpha shadows to Multiverse.
Certainly not proficient but I can hack.
Not saying it would be trivial but PBR can be done in shaders for Unity3D 4 Free and
it may be possible to add it here.
LUX uses some helper scripts but might be worth peeking at it.
Also have the UE4 source to learn from, Mr. Sweeney said knowledge is free. :D
I'm sure we could come up with a bunch of reasons why it wouldn't work.
Just saying it might be worth checking out.
Good luck to the Torque community.
Cheers
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