Game Development Community

Discrepancy in DTS Versions

by James Urquhart · in Torque Game Engine · 10/27/2003 (11:10 am) · 4 replies

After messing about with the DTS loading code, i noticed something odd about a few shapes included with torque.

Certain shapes have an older version number. Whilst normally, torque can still load these, if i remove the old version code, they obviously wont load.

My question is, why are these older version format shapes in torque?

The files i noticed are affected are (in the starter.fps and demo) :

octahedron.dts (Version 18)
debris_player.dts (Version 22)

#1
11/03/2003 (8:07 pm)
Prolly cuz nobody has submitted a new one yet :P
#2
11/03/2003 (8:24 pm)
I believe that Tim recently checked in a fix for this.
#4
11/04/2003 (7:23 am)
Yep sure did :)