Discrepancy in DTS Versions
by James Urquhart · in Torque Game Engine · 10/27/2003 (11:10 am) · 4 replies
After messing about with the DTS loading code, i noticed something odd about a few shapes included with torque.
Certain shapes have an older version number. Whilst normally, torque can still load these, if i remove the old version code, they obviously wont load.
My question is, why are these older version format shapes in torque?
The files i noticed are affected are (in the starter.fps and demo) :
Certain shapes have an older version number. Whilst normally, torque can still load these, if i remove the old version code, they obviously wont load.
My question is, why are these older version format shapes in torque?
The files i noticed are affected are (in the starter.fps and demo) :
octahedron.dts (Version 18) debris_player.dts (Version 22)
About the author
Torque 3D Owner Jim Rowley