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Interesting things that I've seen in Unreal that would be awesome in Torque.

by Kevin Mitchell · in Torque 3D Professional · 04/30/2014 (9:24 am) · 1 replies

Fluid collision:

This is one thing that I know people have been interested in for Torque. Not sure if anyone could use this algorithm to be used in Torque.

https://wiki.unrealengine.com/FluidSurface_Plugin

This has been implemented using a general algorithm from a wiki base. If anyone is savy with the rendering of the engine this might help to create dynamic water collision.


Auto Root Motion:

Also one more thing I tried to create my self was Character Animation Base Update for end of animation. This will make it where forward animations update the players bounding box every frame of animation. This way you have climbing and attacking forward animation and not have that snap back effect. One thing I tried with the animation was to get the world position of the root node and update it at the end of the forward animation but i always got 0 0 0 back for the position.



Working in both engines makes a awesome compare and contrast in abilities of both worlds. There's so many things Torque does better and vice versa.

About the author

Riding Solo since 2005. Current Project: Fated World 2005-Present RPG Engine Tool Kit - Now available.


#1
04/30/2014 (10:28 am)
Quote:Working in both engines makes a awesome compare and contrast in abilities of both worlds. There's so many things Torque does better and vice versa.

Amen :O)