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2 terrains using same basetex

by petlua · in Torque Game Engine Advanced · 04/26/2014 (11:44 pm) · 1 replies

Hi there!


Making a huge size terrain with a 4k heightmap and basetex. Around the main terrain is another unaccessable terrain, just for the visuals. Due to performance issues I wonder if it's possible to force the outer terrain to use the same basetex as the inner one.

Anyone tried this yet or has an idea?


Thanks,

petlua

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#1
04/27/2014 (3:33 am)
You could set the basetex file to write protected and assign it manually to the terrain, but I wonder what kind of terrain this is, that you can use the same basetexture again for another.
Alternatively you could reduce the resolution and use it's own basetex, since it is far away anayway, a few megabytes will not hurt the performance I think. You can reduce the polycount too, by reducing grid size.

But ff you really want performance I would make a skybox out of it.