Weld Joints Spazzing
by practicing01 · in Torque 2D Beginner · 04/12/2014 (8:05 am) · 1 replies
I've welded some sprites together and onCollision they spazz uncontrollably and cause an app hang. Has anyone encountered this problem and have a solution? Perhaps I'm creating the joints wrong, does anyone have a non-spazz working solution? Thanks.
How I'm creating them:
How I'm creating them:
Scene_Phyxel_Tender.createWeldJoint(%Sprite_Phyxel,%Sprite_Connected_Phyxel, %Sprite_Phyxel.getLocalVector(%Sprite_Connected_Phyxel.Position), %Sprite_Connected_Phyxel.getLocalVector(%Sprite_Phyxel.Position), 0, 1, false);
Associate Simon Love
Aside from that, a physics test scene is always a good way to try out joints before incorporating them in obstacle-laden environments.