Game Development Community

Unreal License

by raa brubb · in Torque 3D Professional · 04/12/2014 (12:44 am) · 3 replies

Hey all,

So I've been looking at the Unreal Engine 4 license and I found something interesting...

In the license it states...

You may not combine, Distribute, or otherwise use the Licensed Technology with any code or
other content which is covered by a license that would directly or indirectly require that all or
part of the Licensed Technology be governed under any terms other than those of this
Agreement. Code or content under the following licenses, for example, are prohibited: GNU
General Public License (GPL), Lesser GPL (LGPL) (unless you are merely dynamically linking
a shared library), or Creative Commons Attribution-ShareAlike License. Code or content under
the following licenses, for example, are allowed: BSD License, MIT License, Microsoft Public
License, or Apache License.

Does that mean we can include Unreal Engine 4 code (physically based shading, blueprint, kismet) in Torque 3D since its MIT? Or is it restricted?

#1
04/12/2014 (2:53 am)
No, it means the opposite: you can bring Torque code into Unreal, because it's MIT. If Torque were under the GPL then you couldn't.
#2
04/12/2014 (5:35 am)
What Daniel said. They aren't allowing for you to pull Unreal 4 code into Torque. They are allowing you to pull Torque code into Unreal.
#3
04/12/2014 (6:42 am)
Tim Sweeney also states that, while you're not allowed to use their code in other projects nothing is stopping you from learning from it and using the algorithms in your own projects (as long as you write your own version).