Blast back to the past Question about T2d 1.8
by Michael Branin · in Torque 2D Professional · 04/03/2014 (1:07 pm) · 3 replies
Where on earth did the instructions for setting up visual studio to compile T2D 1.8 go? there are not in the documentation that installs with 1.8 and they are not in the official documention section.
I have visual studio express 2010 2012 and 2013.
I have visual studio express 2010 2012 and 2013.
#2
Warning 1
warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/SAFESEH' specification D:devTorque2D_1_8enginecompilersVisualStudio 2010OpenGL2D3D.obj opengl2d3d
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04/03/2014 (1:44 pm)
Scratch that, the linker issues errorsWarning 1
warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/SAFESEH' specification D:devTorque2D_1_8enginecompilersVisualStudio 2010OpenGL2D3D.obj opengl2d3d
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#3
For the following projects in the solution
- glu2d3d
- opengl2d3d
- TGBGame
- TorqueGameBuilder
Go to Project=>Properties
Under Configuration Properties, under Linker/Advanced, set the last option "Image Has Safe Exception Handlers" to No.
Compile
Remember also to set the Working Directory to the /tgb folder if you want to run the builder in Debug mode from Visual Studio.
That is found under Configuration Properties, Debugging.
Works fine on my end.
04/03/2014 (2:01 pm)
SolutionFor the following projects in the solution
- glu2d3d
- opengl2d3d
- TGBGame
- TorqueGameBuilder
Go to Project=>Properties
Under Configuration Properties, under Linker/Advanced, set the last option "Image Has Safe Exception Handlers" to No.
Compile
Remember also to set the Working Directory to the /tgb folder if you want to run the builder in Debug mode from Visual Studio.
That is found under Configuration Properties, Debugging.
Works fine on my end.
Associate Simon Love
If you want to use it in Visual Studio 2012 onward, just click on the Project Menu, Update VC++ Project (first option in the menu).
From a fresh install, I had no problem compiling it just now.