Game Development Community

what are the dummy words. . . .

by Anthony Rosenbaum · in Torque Game Engine · 08/21/2001 (9:12 am) · 2 replies

within the exporter I understand you use dummy object to lable where events like mounting and particle systms take place. For example when making a tribes 2 weapon mountpoint dummy object tell where the object will mount and muzzle point will tell where the projectile whill come out. So are there a list of names that is standard in the v12 or were these examples strictly for tribes 2 coding?

#1
08/21/2001 (10:33 am)
Most of the dummy/node names are going to be the same...but some of the T2 ones may have been lost in the code cuts.
#2
08/21/2001 (1:44 pm)
are there any you can name for now?