Game Development Community

Quick Question

by Airianna Williams · in Game Design and Creative Issues · 03/30/2014 (1:44 pm) · 7 replies

And here it is, 3 years later, and I still can't use blender, even tho I have tried to use it several times. Everything I have done, involves creating lovely scenery that I end up walking through, without any real game elements... Sketch-up works but have noticed it uses double vertices for every object, so I am limited with how many objects I can add before it bogs down, forcing me to use really small maps with little to them.

So back I come, got my hands on some mesh editor tools, like Meshlab, and sculptris where it excludes the interiors of meshes. They seem to have an export to like 3DS Max, LightWave OBJ... and wondering if you all have tried these programs before?

#1
03/30/2014 (1:59 pm)
What problems are you having using Blender?
#2
03/30/2014 (3:57 pm)
There is no real easy solution, you have to go through the hard and painful learning process.
But there is one trick, it is a lot easier to learn something, if you have someone explaining it to you, this is much better than learning on your own, but also hard to find.
#3
03/30/2014 (5:19 pm)
Quite simply put, there is no way to make anything in blender, most I have ever done was make boxes, stretch it, rotate it, flatten it... I was only asking if ya'll had tried the other aforementioned programs. I take that as a no you haven't.

I have used many different 3D programs, and none as rough about adding simple shapes as blender is. Even used an old program called 3DO, where you literally made the objects in the viewer 1 vertices at a time, and connected them as triangles to make the faces then texture them.
#4
03/30/2014 (7:24 pm)
Sculptris is fun but lacks the advanced features of its big brother, ZBrush. Even then, I prefer Blender's sculpting facilities, which work very well once you learn the workflow and helps to avoid exporting to other software.

Meshlab is (to me) way more confusing than Blender, which I have admittedly used frequently since it first appeared.

Blender`s main issue used to be its learning curve; it was not an easy program to approach.

That being said, with the gazillion Blender resources on the web, Blender Cookie, for instance,, there's no excuse not to be able to do something awesome with it.

As your tagline states : "Takes time to make perfection.".
Learn, fail, try again, that's the only way that works (for me anyways).

One important question would be, what are you trying to make? A game, animation? Characters? Landscapes, buildings, animals? Everything?

You can also give DAZ a try, it's free and it makes character posing pretty damn easy. Its interface and workflow are however a bit clunky for my tastes.
#5
03/30/2014 (7:40 pm)
In the free category there is no real alternative to blender, so I did not even bother to try out the expensive ones, since I cannot afford them anyway.
I know in the beginning I cursed blender, because I could not do anything with it, but I watched tutorials day and night and after around 2.5 month I had my first Torque3D scene. It looked like this, but it was just a test setup with randomly spread vegetation: s14.directupload.net/images/121213/pr6bhlnz.jpg
For example the grass sprites, which are no model at all took me 4 days untill it looked that good. The fern is based on a tutorial from Ron Kapaun, but I think he took it down, it was for 3dsmax, but I was able to reproduce it in blender. And if you are able to build planes with transparent leaf textures, you just need to add a trunk and you have a tree and the rock is just a subdivided, deformed cube, with automatic cube projection texturing.
So each item you see, from terrain, terraintextures, grass, fern, rock, tree is the result of multiple days of fulltime work each, to learn how it is done.
So start with simple 2d images, then add them to planes in blender and you can already build simple plants with it and from there you can build upon, but it all takes lots of time.
#6
03/31/2014 (5:21 am)
Blender books, blender tutorials all over the internet. Blender is fine, that is if one can find the time to finish the work and let it shine... Sorry about the word play. Gotta be the sunlight :o)

Here use this tutorial:
Creating a mountain landscape in blender

Blender is really, really a nice piece of software when you get the hang of it.
#7
03/31/2014 (8:49 am)
Wants to hug Simon! Going to have fun playing around with DAZ. Thank all you for the tutorial links.

For simplicity, I have to wonder why they did not just put access to shapes, and make it so I could easily mold them? How many click does it take to make a sphere to start with? and how many more clicks before you can shape it? I think that's what turns me away from blender most of all.
Will give it another go now that I have some tutorials I can watch.