Any special configuration to get Oculus Rift in multiplayer?
by Paul Weston · in Torque 3D Professional · 03/30/2014 (1:27 pm) · 0 replies
Hi all,
We have the Oculus Rift support in our game, and it works fantastic in single player...
However when loading up client/server, the head tracking no longer works at all.
Does anyone know of any special requirements or configuration to get the Rift to work in client/server mode?
Our game is customized beyond the stock T3D FPS demo, however I would think these customizations would not affect the Rift specifically, and only in client/server mode.
Ideas anybody?
Thanks in advance.
P
We have the Oculus Rift support in our game, and it works fantastic in single player...
However when loading up client/server, the head tracking no longer works at all.
Does anyone know of any special requirements or configuration to get the Rift to work in client/server mode?
Our game is customized beyond the stock T3D FPS demo, however I would think these customizations would not affect the Rift specifically, and only in client/server mode.
Ideas anybody?
Thanks in advance.
P
About the author
Programming team lead, Gambit Realm development studio. Based in Ottawa, ON, Canada.