Game Development Community

Any special configuration to get Oculus Rift in multiplayer?

by Paul Weston · in Torque 3D Professional · 03/30/2014 (1:27 pm) · 0 replies

Hi all,

We have the Oculus Rift support in our game, and it works fantastic in single player...

However when loading up client/server, the head tracking no longer works at all.

Does anyone know of any special requirements or configuration to get the Rift to work in client/server mode?

Our game is customized beyond the stock T3D FPS demo, however I would think these customizations would not affect the Rift specifically, and only in client/server mode.

Ideas anybody?

Thanks in advance.
P