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setting up collisions for a terrain

by Gary Roberson · in Torque 3D Beginner · 03/22/2014 (10:57 pm) · 4 replies

I've just imported my first terrain into the T3D engine,
but I am having trouble setting up collision detection for it.

I've tried using the shape editor to set up the collisions, but no such luck?

Does anyone know how?

Or better yet, is there any PolySoup tutorials available?

#1
03/23/2014 (2:55 am)
Terrains should have collisions by default, unless you imported it as a model and not as a heightmap, which I'd then suggest you do.

Creating a terrain tutorial

List of tutorials
#2
03/23/2014 (3:55 am)
select you imported mesh,then set the value of "collision Type" property to "Visible Mesh". of course,that is inefficient.
#3
03/23/2014 (9:24 am)
I should have mentioned that I used L3DT to create the terrain.
The program saves the project as a .ter file.

In Torque, I'm importing the terrain under the scene tab in the scene tree.