Anyone know?
by raa brubb · in Torque 3D Professional · 03/22/2014 (6:28 pm) · 4 replies
This is the typical problem, but I thought I saw someone with a solution to this.\
This is what it should look like,

And this is what it is zoomed out,

Does anyone have a link to a fix?
This is what it should look like,

And this is what it is zoomed out,

Does anyone have a link to a fix?
About the author
#2
HTH
03/24/2014 (6:27 am)
@raa: It is a setting inside the textures on the terrain ... look at the Terrain Painter tool inside the World Editor. Each texture has a detail texture and that has a "detailDistance" which is set to 50 by default. I typically use a 500 setting on mine and it seems to look fine.new TerrainMaterial()
{
internalName = "pack_sand05";
diffuseMap = "art/terrains/DesertA/sand05.dds";
normalMap = "art/terrains/DesertA/sand05_NORM.dds";
detailMap = "art/terrains/DesertA/sand05_DETA.dds";
detailSize = "4";
parallaxScale = "0.055";
detailDistance = "500";
};HTH
#3
03/24/2014 (8:35 am)
Thanks for that, looks like it was just the detail distance. So where do I change that?
Torque Owner Lukas Joergensen
WinterLeaf Entertainment
That it's low-detail at a distance?
It's actually on purpose, since you will rarely need the high-detail on a distance.
Anw you can tweak the distance and sizes etc when you are setting up the terrain under the field "distance", you should have a look at the "Creating a terrain" tutorial in the documentation.
List of tutorials