Game Development Community

Anyone know?

by raa brubb · in Torque 3D Professional · 03/22/2014 (6:28 pm) · 4 replies

This is the typical problem, but I thought I saw someone with a solution to this.\

This is what it should look like,
www.mediafire.com/convkey/e207/u0tvvygwzf76n8gfg.jpg
And this is what it is zoomed out,
www.mediafire.com/convkey/cc92/7w2841tif4gd5z2fg.jpg
Does anyone have a link to a fix?

#1
03/23/2014 (2:53 am)
Whats the issue?

That it's low-detail at a distance?
It's actually on purpose, since you will rarely need the high-detail on a distance.
Anw you can tweak the distance and sizes etc when you are setting up the terrain under the field "distance", you should have a look at the "Creating a terrain" tutorial in the documentation.

List of tutorials
#2
03/24/2014 (6:27 am)
@raa: It is a setting inside the textures on the terrain ... look at the Terrain Painter tool inside the World Editor. Each texture has a detail texture and that has a "detailDistance" which is set to 50 by default. I typically use a 500 setting on mine and it seems to look fine.

new TerrainMaterial()
{
	internalName = "pack_sand05";
	diffuseMap = "art/terrains/DesertA/sand05.dds";
	normalMap = "art/terrains/DesertA/sand05_NORM.dds";
	detailMap = "art/terrains/DesertA/sand05_DETA.dds";
	detailSize = "4";
	parallaxScale = "0.055";
	detailDistance = "500";
};

HTH
#3
03/24/2014 (8:35 am)
Thanks for that, looks like it was just the detail distance. So where do I change that?
#4
03/24/2014 (1:09 pm)
The documentation under World Editor - several tutorials there....