Been gone a while
by Michael Rowley · in Torque 3D Beginner · 03/09/2014 (11:29 am) · 8 replies
its been about 6 years since I have played with this engine. i'm a little confused right now, is there only the Torque 3d mit? relase? I have a purchased engine from 2004 i'm sure that is no longer around but... if I was getting back into it now. what would I get the MIT version or is there another one. I been looking around for hours.
Thanks
Thanks
About the author
#2
03/09/2014 (11:58 am)
Ahhh, so has it basically been turned over to the community? its not dying is it?
#3
There is also a osx,linux, and SteamOS port of the engine in the works by having porting a full openGL graphics pipeline into the engine. Torque3D was built off of TGEA when it was a commercial product.
Considering how old TGE is, I recommend you use the new open source software. The torque script is relatively the same, but with a few new features such as foreach iterators with simgroups/simsets and an internal name system that has the --> operator. (I also have in my own personal repository a few improvements such as lambda functions and native arrays)
03/09/2014 (12:05 pm)
It's all community based. The nice thing about the MIT license is that you have literally zero restriction on what you can use the engine source for or what kind of software will be made from the engine.There is also a osx,linux, and SteamOS port of the engine in the works by having porting a full openGL graphics pipeline into the engine. Torque3D was built off of TGEA when it was a commercial product.
Considering how old TGE is, I recommend you use the new open source software. The torque script is relatively the same, but with a few new features such as foreach iterators with simgroups/simsets and an internal name system that has the --> operator. (I also have in my own personal repository a few improvements such as lambda functions and native arrays)
#4
03/09/2014 (12:43 pm)
Kool.... that's all great information.. I get it now.. I was slightly confused at first. :)
#5
03/09/2014 (1:00 pm)
Jeff H, do you have links for the linux port of the engine? I really need it. :D Thanks. :D
#6
http://www.garagegames.com/community/forums/viewthread/133262
Its still in dev, but the osx port works, (I haven't tested the linux port yet)
Have fun.
03/09/2014 (2:01 pm)
Its the most recent modified file in T3D Pro board XDhttp://www.garagegames.com/community/forums/viewthread/133262
Its still in dev, but the osx port works, (I haven't tested the linux port yet)
Have fun.
#7
IAC corporation purchased garage games. When they did that, tge and tgea were discontinued. IAC did what corporations do best. Pushed the engine forward (turning tgea into torque 3d) then shut everything down. A new company purchased garage games from them, then open sourced the engines.
Both 2d and 3d are fully community drivin now and seem to be holding their own. Both are growing and getting better.
Welcome back. You will find Torque 3D to be a million times better than tge.
03/09/2014 (6:42 pm)
It's interesting to see someone else on here with the same name as me.IAC corporation purchased garage games. When they did that, tge and tgea were discontinued. IAC did what corporations do best. Pushed the engine forward (turning tgea into torque 3d) then shut everything down. A new company purchased garage games from them, then open sourced the engines.
Both 2d and 3d are fully community drivin now and seem to be holding their own. Both are growing and getting better.
Welcome back. You will find Torque 3D to be a million times better than tge.
Lars Nilsson