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Own Torque3D Engine

by Nick Ruigrok · in Torque Game Engine · 03/05/2014 (1:03 pm) · 6 replies

Hey,

When I change things in the Torque3D Engine source can I give the engine a different name?

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#1
03/05/2014 (2:33 pm)
Quote:
The MIT License (MIT)

Copyright (c) <year> <copyright holders>

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
#2
03/05/2014 (9:45 pm)
Note that the above from @Richard is only applicable on the MIT versions for Torque 3D. That's either Torque 3D MIT 2.0, 3.0 or 3.5 with that copyright statement included.

Also to mention; I believe you've posted this in the wrong forums; I think you should have posted this here.
#3
03/05/2014 (10:46 pm)
To compliment Nils post.... I have my own 'custom' build of 3.5 MIT that I call Hybrid.... I may release it as MIT if enough people ask... however, it consists of a bunch of community fixes and a few custom shaders and visual tweeks (well, a TON of shader and other tweeks that allow for 'better' graphics. If I am going to be honest) Does not really matter unless others ask for it.

Just goes to show that you can do something like that. (Custom engine, released for public use.) However, I would NOT recommend it if you are just adding stuff that community members added, I have a feeling that these guys and gals.... would SLAM you for not doing any real work. You REALLY need to make something Different than what is offered via MIT.
#4
03/06/2014 (1:16 am)
We are doing this with OMNI engine, we used Torque3D as our foundation and have rewritten and improved most of the engine.
So sure you can do it, but if you want to sell it I (like Ron) recommend doing some real work on the engine, to justify renaming/reselling it.
#5
03/06/2014 (7:13 am)
Quote:
So sure you can do it, but if you want to sell it I (like Ron) recommend doing some real work on the engine, to justify renaming/reselling it.

And to be able to support it - if someone pays you money for a game engine you bet your backside they're going to expect you to help them customize it. It will become crystal clear very quickly that you didn't make the engine if you can't even answer a simple question about how it works....

Personally, I would never do this - I am a misanthrope and my patience for this sort of thing is absolutely zero.

<edit>
For providing support, I mean. What you see of me on the forums is about all I have in me for it.
#6
03/06/2014 (8:10 am)
Thanks all for the quick reply's ;)