Game Development Community

Licensing Change...

by Aaron Pierce · in General Discussion · 03/03/2014 (10:10 am) · 9 replies

Hi all,

I've been out of the Torque Community for a while now, and I'm looking at getting back into game design as a hobby again. I see that the Torque products are now available as MIT Open Source. I read the licensing agreement, but I wanted to double check that I understood it right: It's free to use, and we're free to sell the games made on it, correct? Or is it only free for non-commercial use.

I'm sorry if I'm reasking a question, I didn't see it already asked anywhere.

Thanks!
-Aaron

#1
03/03/2014 (10:33 am)
It is completely free..
You can take the engine, call it "Aaron's piece of awesomeness" and sell it for 10000$ on your own site if you'd like.
No restrictions at all! Welcome back!
#2
03/03/2014 (10:57 am)
LOL May be the best response I've ever gotten :D Thanks Lukas! I'm excited to be back :)
#3
03/03/2014 (11:58 am)
The MIT license is "deceptively simple" - it's so straight forward that people are left wondering exactly what it means. We all start thinking "no way, there has to be a catch," but there isn't. I'm surprised that I see this question so often, and then I remember that we as a group tend to try to read too deeply into legal stuff. But it really is that simple - free, just keep the relevant copyright notices in place and you can do whatever else you want with it.

Quote:
The MIT License (MIT)

Copyright (c) <year> <copyright holders>

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
#4
03/03/2014 (12:55 pm)
Please note that the MIT license only applies to Torque 2D and Torque 3D that was released under that open source license or forks that were sourced from official repositories on github under GarageGames. Simply look for the MIT license and copyright notice as the file heading of source files to know for sure.

Earlier engines such as TGE and TGEA have not been released under such a license. Same goes for earlier sold releases of Torque 3D (v1.0 - v1.2) or TGB or iTorque 2D. These engines and/or releases are still covered under their respective EULAs.
#5
03/03/2014 (12:57 pm)
Good point Nathan.
#6
03/03/2014 (12:57 pm)
@Nathan: But isn't this a newer version of the engine anyway? Is there a reason I'd choose old over new?
#7
03/03/2014 (1:00 pm)
@Aaron no the newer versions are better, but some prefer the old for this or that reason.
Oh I guess TGE supports more platforms atm, but with Luis working full-time on porting the engine to Mac and Linux, that is only a temporary issue.
#8
03/03/2014 (1:05 pm)
Thanks for the feed back, Lukas! Can we still get the add ons to export games out for iPhone etc? or is that already in engine?
#9
03/03/2014 (1:11 pm)
Torque2D works on Windows Mac iOS (Android, SteamOS and Linux is working but not sure how stable it is). There have even been a HTML5 port of Torque2D: http://www.cuppadev.co.uk/2013/12/torque2d-in-a-web-browser/.

Torque3D is a little more limited, it's only on desktop platforms atm.