Porting GMK to physx 3.3
by Henares Sebastien · in Game Mechanics Kit · 03/02/2014 (2:52 pm) · 4 replies
Currently, i am 0% done, but i will make gmk working.
Have ideas ? tell me there, for now i use rextimmy physx3
plugin which is integrated into a base 3.5 mit version of
torque3d.
Note that physx 3.3 supports natively 6 wheeled vehicles.
This will be updated soon :)
Have ideas ? tell me there, for now i use rextimmy physx3
plugin which is integrated into a base 3.5 mit version of
torque3d.
Note that physx 3.3 supports natively 6 wheeled vehicles.
This will be updated soon :)
#2
03/24/2014 (1:03 pm)
Hey, I would like to suggest using my GMK port as a base start and then tying PhysX 3.3 to it. How would that be to you?
#3
03/25/2014 (9:06 pm)
why not ? add me on skype : dragutux or pm me here so we can discuss this ;) (or is your release public somewhere ? what did you change ?)
#4
04/13/2014 (12:05 am)
I don't really do skype...
Henares Sebastien
the physx 3.3 plugin, i am now satisfied with the basic results and i will
also be testing today bullet.
IF all goes well, i will attack the porting of gmk saturday or sunday; guidebot might follow.