Game Development Community

question about colliiding

by james burch · in Torque Game Engine · 02/23/2014 (5:34 pm) · 2 replies

Hello again and thanks for checking this .
OK when my vehicle collides with a aiBeast it stops dead .
? Thank You
TGE 1.1.2
in 3dgpai1(2004).
wheeled vehicle- koob /car.cs
and the ai beast player- emaga /ai.cs and beast.cs

About the author

Bare-Bones beginner , 49 yrs old , sooo im setting my sights on becoming an accomplished hobbyist with the patient cooperatin of the kindly knowledge folks . and THANK YOU :)


#1
02/26/2014 (7:24 pm)
I would like to add today ,
The vehicle (wheeledVehicle) seems to have an abundance of physics when colliding with a structure or the terrain and the wheeledVehicle and Tire datablock properties allow me to get very satisfying results as far as colliding with the quark exported maps and the terrain . But i cant find a property that allows me to make the ai bot deflect away from the vehicle on impact . I am expecting some response like Ill need to integrate an physics expansion of some sorts , Ive seen bullet , ode , physx mentioned in old posts , but the vehicle physics are so nice that i am wondering if some of the properties are available for the ai bot and player . besides , i do not have the full source code version of TGE 1 1 2 , just the demo . But the wheeled vehicle physics seem perfect if i can somehow use some of it with the other ??how you say ? classes? . Thank You Again and of course , have a nice day .

for clarity's sake ..maybe:)
no matter what property changes I make to the (ai)beast cs or the (mounted control object)vehicle cs , when the vehicle collides with an ai bot it just sticks to it and stops until , after some time , breaking free .
#2
03/09/2014 (9:37 pm)
Oh well then , I learned that echo is my friend when i needed to know what was colliding with what by utilizing those getName and getDataBlockName (somethings like that) types of methods and was able to apply the pushforce when car collided with Beast . So that basically solved the completely stopping problem . Thank You very much and have a very nice day .
so , its on to apply impulse and vector stuffs 4 DUMMYS :)