3ds max textures (DAE) and torque 3d / GIF animated menus.
by mutantsfox · in Torque 3D Beginner · 02/20/2014 (5:58 pm) · 3 replies
I'm trying to add my own custom objects to torque 3d in 3ds max by exporting them as DAE and importing them into torque. Problem is that every time I import the object torque doesn't import the textures with it. I've been online and some have said to edit the DAE, others to edit the settings for the import.
Does anybody know of any fixes/solutions or even any other file formats compatible with torque.
Also while I'm here, does anybody know how to add gifs (Gif Images) to torque as animated menus?
I've tried a few suggestions related to some type of movie that is supposed to work with torque.
Help?
Thanks to those already who have helped.
Does anybody know of any fixes/solutions or even any other file formats compatible with torque.
Also while I'm here, does anybody know how to add gifs (Gif Images) to torque as animated menus?
I've tried a few suggestions related to some type of movie that is supposed to work with torque.
Help?
Thanks to those already who have helped.
#2
02/20/2014 (9:21 pm)
Animated gif files load and play great in Awesomium. The Awesomium Integration Pack, by Stefan Lundmark, has everything needed to embed them in a T3D gui. Awesomium also plays ogv video smoother (from my observation only) than the GuiTheoraCtrl and lets you switch to the webm video format for higher compression and smaller files.
Torque Owner Nils Eikelenboom
Studio DimSum
This is how I do it:
0. Always name your materials in the material editor in 3ds max. Don't use any special characters in the names and pick unique names if it's a new material. To reuse; you can pick an existing name.
1. Copy the images into the same folder as your DAE (Collada) file
(DDS, PNG, JPG, TGA or BMP always work without much fuzz)
2. Copy that folder into your project (game/art/shapes/)
3. Open T3D and open the Shape Editor
4. In the Shapes rollout, click Library and find/open your DAE file
5. Go to Mat in the Properties rollout
6. Select the material you want to edit, you'll see a yellow grid appearing
7. Click the Edit selected material button
8. If there are images still missing in the Basic Texture Maps then click Edit and select the file you just copied into your project. Normal maps for example, will not load automatically, and always need to be selected manually.
9. Save your changes (ALT + S)
Animated GIFS aren't supported, or ask @Robert kindly if he found a way to implement that
Theora video is supported though, so that might be an option for you. You should check the GUI editor for the guiSplashTheoraCtrl in the Splash rollout.