fog of war ideas?
by gdyxml2000 · in Torque 3D Beginner · 02/17/2014 (9:40 am) · 7 replies
Fog of War Ideas ?
https://code.google.com/p/libfov/
How to integrate ?
https://code.google.com/p/libfov/
How to integrate ?
#2
02/17/2014 (10:05 pm)
not complex ,effect just like dota2 lol or war3
#3
02/18/2014 (1:25 am)
It's still a relatively complex matter both in terms of design and in terms of programming it.
#4
And cross-posting is poor form....
02/18/2014 (7:21 am)
Quote:not complex ,effect just like dota2 lol or war3Ok, so why are you asking us? It's not complex, so just do it.
And cross-posting is poor form....
#5
02/19/2014 (3:27 am)
I means I need not more complex behaviour or effect,not means the complete process is simple.
#6
http://www.garagegames.com/community/resources/view/22559
Or you could have a circular wall mounted to the player with no colision and have a fog texture on it then you could also use the animating properties of materials to slowly move it around or even create 3 rings around you with the same but the closer materials have more translucent materials so you get a cross moving fog image :)
02/20/2014 (3:15 pm)
Best method I can think is use the standard fog in T3D so it limits your visibility then you can change the height of the light object of this sky light resourcehttp://www.garagegames.com/community/resources/view/22559
Or you could have a circular wall mounted to the player with no colision and have a fog texture on it then you could also use the animating properties of materials to slowly move it around or even create 3 rings around you with the same but the closer materials have more translucent materials so you get a cross moving fog image :)
#7
02/20/2014 (7:56 pm)
thanks nin,i'll try
Torque Owner Lukas Joergensen
WinterLeaf Entertainment
First you should figure out how to render the fog.. Should you use a PostFX? Something hardcoded? Use lights?
If you can just use lights, you could simply place a light over the player and let the shadows be the "fog".
If you need more complex behaviour, something like the library you linked to might be useful.