torque 3d v3.5 fog of war
by gdyxml2000 · in Torque 3D Professional · 02/13/2014 (6:00 pm) · 5 replies
could some one share some code about fog of war? just like dota2,lol .
#2
2nd did you end your very 'short' post with "lol"; I believe that not everyone will think you meant "League of Legends", but rather "Laughing out loud", implicating you're not serious about your request.
02/17/2014 (11:01 pm)
I think you should rephrase it a bit; There won't be that many that just give away code or scripts like that. You might try just asking for help after you showed some self-initiative. At least explain what you're trying to achieve.2nd did you end your very 'short' post with "lol"; I believe that not everyone will think you meant "League of Legends", but rather "Laughing out loud", implicating you're not serious about your request.
#3
lol is a rts game like dota2,war3.
there some resource:
[1]roguebasin.roguelikedevelopment.org/index.php?title=Category:FOV
[2]www.gamedev.net/topic/530346-efficient-fog-of-war/
[3]www.gamedev.net/topic/549305-fast-fog-of-warexploring-in-rts/
[4]www.gamedev.net/topic/615615-line-of-sight-in-tiles-base-map-fog-of-war/
[5]code.google.com/p/libfov/
so , how to make fog of war effect in torque3d?
fog of war effect like this :


02/17/2014 (11:37 pm)
lol is a rts game like dota2,war3.
there some resource:
[1]roguebasin.roguelikedevelopment.org/index.php?title=Category:FOV
[2]www.gamedev.net/topic/530346-efficient-fog-of-war/
[3]www.gamedev.net/topic/549305-fast-fog-of-warexploring-in-rts/
[4]www.gamedev.net/topic/615615-line-of-sight-in-tiles-base-map-fog-of-war/
[5]code.google.com/p/libfov/
so , how to make fog of war effect in torque3d?
fog of war effect like this :
#4
Minimaps are a thing unto themselves in T3D, so that's another entire topic right there.
It depends on how deep you want to go into the renderer code - in theory you could use a GUI element that uses a large mask image, then alter that image to reveal the areas that have been explored.
02/18/2014 (7:19 am)
Additionally, cross-posting is poor form.Minimaps are a thing unto themselves in T3D, so that's another entire topic right there.
It depends on how deep you want to go into the renderer code - in theory you could use a GUI element that uses a large mask image, then alter that image to reveal the areas that have been explored.
#5
staraban.com/en/unity-fog-of-war-video-tutorial/
and this is torque3d shader tutorial:
www.garagegames.com/community/resources/authorID/154909
who can Translated into torque3d?
02/19/2014 (3:34 am)
I have a idea, use the shader, this is unity3d shader example:staraban.com/en/unity-fog-of-war-video-tutorial/
and this is torque3d shader tutorial:
www.garagegames.com/community/resources/authorID/154909
who can Translated into torque3d?
gdyxml2000