Game Development Community

Running OpenGL T3D on Windows

by raa brubb · in Torque 3D Professional · 01/22/2014 (2:05 pm) · 14 replies

Hey guys, I recently heard of the OpenGL version of T3D and downloaded it. I was wondering why the link said linux on it and ran it. Unfortunately, when I rand generate projects, it had an error. How do I run Luis' OpenGL version on Windows?

#1
01/22/2014 (4:30 pm)
We need more info for solve and fix your problem.

Branch dev_linux_opengl was tested on Windows 7 64bit with Visual Studio 2012 Express.

On OpenGL Status thread there is information on how to report error to make it more easy fix it.

github.com/LuisAntonRebollo/Torque3D/wiki/ReportingIssues

When T3D is running open option menu and change Display Driver.
#2
01/22/2014 (4:37 pm)
The generate projects file dosen't finish, plus there is no visual studio solution in the buildgame folder.
#3
01/22/2014 (4:40 pm)
What Windows version?

Copy project generator log, plz.
#4
01/22/2014 (5:02 pm)
Did you compile the full template first?
#5
01/22/2014 (6:11 pm)
What I did when I got the package was clicked generate projects, and it failed. I skipped that and opened the Project Manager, and created the project. I went to the Templates folder and went to Full (while the project was being made in My Projects) buildgame then VisualStudio2010 and there was no .sln. I went to the project in My Projects (the one I just made and there again was no .sln). Also (for everything) when I compile my .sln file, there are ALWAYS 2 errors. How do I fix this all?
#6
01/23/2014 (3:06 am)
You have tried to compile the official GG branch?

It happens the same problem?

or only occurs in dev_linux_opegl branch?

Quote:Also (for everything) when I compile my .sln file, there are ALWAYS 2 errors. How do I fix this all?
I need you to copy the error text for how to fix it. Without more information I can not help
#7
01/23/2014 (7:59 am)
Don't Forget to copy over the Projectmanager as well as the Project.xml file. Then it worked on my machine to generate and successfully compile and run the OpenGL T3d under Windows, using Win7 X64, VS2012 professional.
#8
01/23/2014 (8:27 am)
Alright, I'll run it tomorrow, and get back to you.
#9
01/23/2014 (8:04 pm)
This error came up...

Fatal error: Class 'COM' not found in G:\Torque3D-dev_linux_opengl\Tools\projectGenerator\classes\WindowsRegistry.php on line 61
#10
01/24/2014 (3:57 am)
Quote:Fatal error: Class 'COM' not found in G:\Torque3D-dev_linux_opengl\Tools\projectGenerator\classes\WindowsRegistry.php on line 61

New update on GitHub: github.com/LuisAntonRebollo/Torque3D/tree/dev_linux_opengl
  • Project generator Fix: Errors during project generation when includeModule('webDeploy')
I hope to solve the problem
#11
01/24/2014 (11:44 am)
Thanks, I got it working.
#12
01/24/2014 (3:35 pm)
Wow, I had a lot of problems.

I think your probably aware of this, but the OpenGL build is HIGHLY unstable. When I started the editor the sample sand map blanked out. I don't even know how do describe it. It shortly after that crashed. I started a blank map and it worked, but the lighting had errors. The minute I tried adding a forest it had a texture memory leak.

Looks like it needs a little work, just reporting it so you know.
#13
01/25/2014 (4:21 pm)
The OpenGL branch is unfinished.

For now the only thing I can recommend you is to update the drivers of your graphic card.
#14
01/25/2014 (4:47 pm)
When is it going to be finished?