Torque3D OSX Status
by Luis Anton Rebollo · in Torque 3D Professional · 01/20/2014 (11:55 am) · 26 replies

You can find the code at: github.com/LuisAntonRebollo/Torque3D/tree/dev_osx_opengl
This branch is a fork on Linux/OpenGL with UPDATED project generator for Xcode 5 and MINIMAL changes for allow compilation. All the merit is for the people of GG.
Currently am sorry to say that I can only give a very limited support by not having easy access to an Apple computer.
Reporting bugs:
If possible, Github is a great place to post issues to a forum.Torque3D Crowdfunding for Linux, SteamOS, OSX, iOS, Android
I appreciate any donation to help the project.
.About the author
I'm working on a port of Torque3D to OpenGL and Linux/SteamOS
#22
Update: that theory is wrong. I forced it to rewrite the dds and opened it in gimp and its fine. Still looking into this, But I believe both your terrain and the imposter issue are related.
02/25/2014 (5:25 am)
@JeffH My current theory on the imposter rendering glitch and your terrain glitch is that dds generation is failing on mac osx. I will be looking into this soon to see if it is the issue.Update: that theory is wrong. I forced it to rewrite the dds and opened it in gimp and its fine. Still looking into this, But I believe both your terrain and the imposter issue are related.
#23
02/25/2014 (10:47 am)
@Tim, thx for your changes. i need some time to add to the branch, as you know I have to borrow a Mac.
#24
02/25/2014 (1:36 pm)
Tim, I'll get Glenn S to report back to you sometime in the next couple days to test this out (mac buddy on here). Thank so much!
#25
02/26/2014 (3:01 pm)
@Tim: Imported your aux buffers code and no dice. Seems like it's something else instead.
#26
02/26/2014 (3:23 pm)
Oh yeah, I dont have a fix for your terrain issue yet. The aux buffer change was just to stop opengl errors.
Associate Tim Newell
Max Gaming Technologies
www.playmech.com/removedAuxBuffers.txt