Trigger respawn
by Joshua david groves · in Torque 3D Beginner · 01/19/2014 (12:28 pm) · 4 replies
Need help With a Trigger respawn When you fall off the edge
#2
An example with the "kill" function could be:
01/25/2014 (12:02 am)
Instead of a large trigger you can also use the "Mission Area".An example with the "kill" function could be:
function PlayerData::onLeaveMissionArea(%this, %obj)
{
echo("Someone or something left the MissionArea");
%obj.kill();
}
#3
01/25/2014 (6:49 am)
Nice, Nils! And with triggers acting wonky using the mission area is probably a better idea.
#4
Those wonky bitches drive me up to the wall Richard, as AI doesn't spawn on command (onEnterTrigger) and leave the missions desolated. Did you find something suspicious already?
01/25/2014 (8:10 am)
Quote:And with triggers acting wonky using the mission area is probably a better idea
Those wonky bitches drive me up to the wall Richard, as AI doesn't spawn on command (onEnterTrigger) and leave the missions desolated. Did you find something suspicious already?
Torque Owner Richard Ranft
Roostertail Games