How to Remove splash effect
by Joshua david groves · in Torque 3D Beginner · 01/18/2014 (7:50 am) · 6 replies
How to Remove Splash effect in Torque 3d its Real annoying Not the ripple effect Only splash effect
#2
01/18/2014 (8:34 am)
Thanks for The fast Reply
#3
01/18/2014 (8:39 am)
Would you Know a command Line code for respawn Because i made a trigger when i fall and im having issues figuring out What the code was
#4
What you are looking for is located in the player.cs script.
its located in game/art/datablocks/player.cs
You will find a really cool comment that looks like this;
//------------------------------------------------------------------------
// Splash
//------------------------------------------------------------------------
Everything you are looking to remove or alter is under that:
datablock ParticleData(PlayerSplashMist)
{
dragCoefficient = 2.0;
gravityCoefficient = -0.05;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 400;
lifetimeVarianceMS = 100;
useInvAlpha = false;
spinRandomMin = -90.0;
spinRandomMax = 500.0;
textureName = "art/shapes/actors/common/splash";
colors[0] = "0.7 0.8 1.0 1.0";
colors[1] = "0.7 0.8 1.0 0.5";
colors[2] = "0.7 0.8 1.0 0.0";
sizes[0] = 0.5;
sizes[1] = 0.5;
sizes[2] = 0.8;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(PlayerSplashMistEmitter)
{
ejectionPeriodMS = 5;
periodVarianceMS = 0;
ejectionVelocity = 3.0;
velocityVariance = 2.0;
ejectionOffset = 0.0;
thetaMin = 85;
thetaMax = 85;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
lifetimeMS = 250;
particles = "PlayerSplashMist";
};
Hope that helps
Ron
01/19/2014 (9:34 am)
Good lord, ya all need to read the docs and go over the scripts a bit... anyway...What you are looking for is located in the player.cs script.
its located in game/art/datablocks/player.cs
You will find a really cool comment that looks like this;
//------------------------------------------------------------------------
// Splash
//------------------------------------------------------------------------
Everything you are looking to remove or alter is under that:
datablock ParticleData(PlayerSplashMist)
{
dragCoefficient = 2.0;
gravityCoefficient = -0.05;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 400;
lifetimeVarianceMS = 100;
useInvAlpha = false;
spinRandomMin = -90.0;
spinRandomMax = 500.0;
textureName = "art/shapes/actors/common/splash";
colors[0] = "0.7 0.8 1.0 1.0";
colors[1] = "0.7 0.8 1.0 0.5";
colors[2] = "0.7 0.8 1.0 0.0";
sizes[0] = 0.5;
sizes[1] = 0.5;
sizes[2] = 0.8;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(PlayerSplashMistEmitter)
{
ejectionPeriodMS = 5;
periodVarianceMS = 0;
ejectionVelocity = 3.0;
velocityVariance = 2.0;
ejectionOffset = 0.0;
thetaMin = 85;
thetaMax = 85;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
lifetimeMS = 250;
particles = "PlayerSplashMist";
};
Hope that helps
Ron
#5
Original source :P.
02/08/2014 (4:19 am)
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Original source :P.
#6
02/28/2014 (9:33 am)
Lol
Gabriel DAmato
What i did was under "Particles" I just make Particle 1 "PlayerFoamParticle" and somehow that made it disappear?